GDL cinerender rendering

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This topic contains 4 replies, has 3 voices, and was last updated by  Szabadi Gergely 3 months, 2 weeks ago.

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  • #3328

    antoine JULLIEN
    Participant

    Hi, in my script, when i make a render, its good in internal render but in cinerender i see the colour but not the texture … someone can help me ?

    DEFINE TEXTURE “TextureS” imagemat, .72,.72 ,128+256,0
    DIM COLOR[3]
    COLOR[1] = RGB_R/255
    COLOR[2] = RGB_G/255
    COLOR[3] = RGB_B/255

    DEFINE MATERIAL “materiau” 21,
    colour_RS/255, colour_GS/255, colour_BS/255,
    2, ! ambiant
    0.9, ! diffuse
    0, ! specular
    0.0, ! transparence
    0, ! brillance
    0, ! transparence att
    ind (fill, “50 %”), 61,
    ind (texture, “TextureS”),
    additional_data C4D_ChCol_State = 1, ! turn on the channel
    C4D_ChCol_Texture = “1”, ! add a shader to the channel
    C4D_ShColor_Color_1 = COLOR,
    C4D_ChCol_Image = “2”,
    C4D_ShColor_file_2 = “TextureS”

    Tonio

  • #3351

    Gergely Fehér
    Keymaster

    Try this way with the additional params:

    additional_data C4D_ChCol_State = 1, ! turn on the channel
    C4D_ChCol_Texture = “1”, ! add a shader to the channel
    C4D_ShImage_File_1 = “B_SARIMOV_51”

    Gergely Fehér
    Team Leader, Library Team
    GRAPHISOFT SE

    • #3352

      antoine JULLIEN
      Participant

      great !!!! many thank’s

      Tonio

    • #3395

      antoine JULLIEN
      Participant

      Hi, if now i want to rotate this image and put some reflection ?

      ok i found it for rotation : C4D_ChSize_angle = 90

      Tonio

  • #3453

    Szabadi Gergely
    Participant

    Hi!

    Is there any documentation/user manual about cinerender in GDL. I only found this (http://gdl.graphisoft.com/gdl_other_docs/surfaces) but it is only in draft version.

    Thx

    G. Szabadi

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