How i can set WIDO_​​SILL_​​HEIGHT ?

Home Forums Problems and solutions in GDL Doors and windows How i can set WIDO_​SILL_​HEIGHT ?

This topic contains 6 replies, has 2 voices, and was last updated by  Barry Kelly 12 months ago.

  • Author
    Posts
  • #2732

    Stefano De Maria
    Participant

    How i can set WIDO_SILL_HEIGHT ?

    Attachments:
    1. SILL_HEIGHT.pdf
  • #2735

    Barry Kelly
    Participant

    You set it where you show your image – in the settings dialogue or info box.
    WIDO_SILL_HEIGHT will read this value for use in your script – not set the value.

    Barry.

    Versions 6.5 to 20
    Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
    Dell Precision M6800 - i7 4700MQ @ 2.40GHz, 16GB RAM, AMD FirePro M6100 (2GB), Windows 7 64bit

  • #2736

    Stefano De Maria
    Participant

    I’m reading door script where the door have to fix sill height:

    door typ A -> sill height 5 cm
    door typ B -> sill height 10 cm
    ….

    if sd_typ = “Panzerdeckel” then
    if sd_typ_PD = “PD 60×80 cm” then parameters sd_BiL = 0.600, sd_HiL = 0.800, sd_Bru = 0.000
    endif

    sd_BRU => WIDO_SILL_HEIGHT

  • #2737

    Stefano De Maria
    Participant

    SORRY… i’m writing … 😉

  • #2738

    Barry Kelly
    Participant

    I am a little confused as to what you are trying to do.
    WIDO_SILL_HEIGHT is a value calculated from the height of the door or window from the base of the wall it is placed in.
    It is not a value you can set in the object script as it is not a parameter like height and width (A & B).
    While you are scripting it may always return a value of zero as you object as yet does not belong to a wall.
    It is not until you place an instance of the door in a wall that it can determine a value.

    You can force it (for testing) in your script by saying WIDO_SILL_HEIGHT = 0.100 in the master script but you will need to remove that line when saving the object for real as otherwise it will always use that value regardless of what height you place it.

    Barry.

    Versions 6.5 to 20
    Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
    Dell Precision M6800 - i7 4700MQ @ 2.40GHz, 16GB RAM, AMD FirePro M6100 (2GB), Windows 7 64bit

  • #2739

    Stefano De Maria
    Participant

    I want passed away doors with certain height from the base, for exemple:

    – door A whith 5cm from the doors base to store where the wall it is placed
    – door B whith 7cm from the doors base to store where the wall it is placed
    – door C whith 9cm from the doors base to store where the wall it is placed
    ….

    Thanks

  • #2740

    Barry Kelly
    Participant

    I’m still not sure I am on the right track but you could place your door and manually set the sill height to what you want in relation to the wall base or storey level.

    But if you want to automatically raise the height based on the door type then I would just add something like this to your 3D script …

    if door_type = "type A" then
    ADDy 0.005
    endif
    
    if door_type = "type B" then
    ADDy 0.007
    endif
    
    if door_type = "type C" then
    ADDy 0.009
    endif

    Then when you place the door make sure you place it with the sill set to zero height above the wall base (or storey).

    Barry.

    Versions 6.5 to 20
    Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
    Dell Precision M6800 - i7 4700MQ @ 2.40GHz, 16GB RAM, AMD FirePro M6100 (2GB), Windows 7 64bit

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