Sorry, I’m not following. That’s a Model Element subtype, right? It seems to read the surface of the inside/ref line side of the default wall settings. But I don’t see what it has to do with direction. Reading the globals description more closely, it says the sides can vary depending on the opening direction, and I’m not sure how to apply that to a label. Which is what I’m working on, and I didn’t make that clear.
I thought it is about a window, so my example was the 3d of a window… In labels I think there is no proper way to determine the connection between inside-outside and the reference line. That’s why there is an option in skin list label to reverse the order: from the GDL side you can’t get enough specific information, but the user can easily swap with the order to fit the wall.
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