Symmetry in GDL object

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This topic contains 1 reply, has 2 voices, and was last updated by  Gergely Fehér 2 months, 1 week ago.

  • Author
    Posts
  • #3565

    Abdullahi Hussaini
    Participant

    Is it possible to block symmetry command in GDL object? (see screenshot)

  • #3567

    Gergely Fehér
    Keymaster

    In most cases you can add an “if SYMB_MIRRORED then mul2 -1, 1” and “if SYMB_MIRRORED then mulx -1” line to the start of your 2D and 3D scripts, reverting the mirroring.

    Gergely Fehér
    Team Leader, Library Team
    GRAPHISOFT SE

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