Windows placed in GDL objects

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This topic contains 5 replies, has 2 voices, and was last updated by  David Shorter 1 week, 3 days ago.

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  • #4204

    Matt Andrews
    Participant

    If a GDL object is created with Wall subtype, is it possible to place windows into that object? If so, how is it achieved?

  • #4205

    David Shorter
    Participant

    The simple answer is with difficulty. A window (or door) can only be placed in a WALL. So the only way to do this is by ‘calling’ the window using the objects script. BUT this will only work graphically because the result will not be neither an wall nor a window. It will be an object.
    Why do you want to do this? what is your workflow?

  • #4206

    Matt Andrews
    Participant

    I’m trying to create a system of objects for a prefab building system, where instead of using the usual wall/floor/roof elements, objects can be inserted into the model that represent the modules of the prefab system.

    If you could simply place windows into the wall objects, that would be a really great way to build the model.

  • #4210

    David Shorter
    Participant

    Do you mean something like this…

  • #4212

    Matt Andrews
    Participant

    Yeah, pretty much.

    Is that a standard library object?

  • #4215

    David Shorter
    Participant

    No its a one off I wrote to test the moveable hotspots when they were first introduced to test the various hotspot options.

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