aitor Leceta

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  • in reply to: Beam/Column universal object #3160

    aitor Leceta
    Participant

    oh, I didn’t know that. Something to take into account!
    it is a pity since this limits the usability of GDL objects controlled with grasshopper.
    thanks!

  • in reply to: Beam/Column universal object #3158

    aitor Leceta
    Participant

    the idea was to illustrate that it’s possible to place objects wichs position is somewhat independent of its insertion point. In this case, all the bar´s insertion point`s are at the origin point.

  • in reply to: NURBS code examples #3157

    aitor Leceta
    Participant

    +1

  • in reply to: Beam/Column universal object #3153

    aitor Leceta
    Participant
  • in reply to: Beam/Column universal object #3150

    aitor Leceta
    Participant

    a quick exercise…

  • in reply to: Beam/Column universal object #3136

    aitor Leceta
    Participant

    ok, I guess I had misunderstood your problem.

    But the fact is that you actually can input multiple points to a GDL object with GH connection, independently of the object insertion point. You should use as parameter the coordinates of your sweeping path, in your case two points (x0,y0,z0 and x1,y1,z0)

    then, use this object in GH, expose those coordinates parameters and feed them via your GH definition.

    Let’s see if I take some time this weekend to demonstrate this graphically.

  • in reply to: Beam/Column universal object #3123

    aitor Leceta
    Participant

    hi,
    as Barry says, I think that TUBE is the best command for this work. SWEEP would also be useful, as long as you could modify your structural elements sections along the directrix path, rotating and/or scaling them.

Viewing 7 posts - 1 through 7 (of 7 total)