Reply To: TUBE problems

Home Forums Problems and solutions in GDL 3D modelling TUBE problems Reply To: TUBE problems

Gergely Fehér

The tube command has some limitations: when any parts of your tube is nearly vertical in your current local coordinate system, then the cross section can be twisted, this causes your shadows. The only solution is to split up it to some parts and avoid vertical parts. Maybe an updated tube command can solve this limitation in a future version, but now you can only split it up to parts.

Gergely Fehér
Team Leader, Library Team