Reply To: Symmetry in GDL object

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#3567
Gergely Fehér
Keymaster

In most cases you can add an “if SYMB_MIRRORED then mul2 -1, 1” and “if SYMB_MIRRORED then mulx -1” line to the start of your 2D and 3D scripts, reverting the mirroring.

Gergely Fehér
Team Leader, Library Team
GRAPHISOFT SE