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October 19, 2017 at 11:53
#3605
Keymaster
Hi Joachim,
in the define texture command you used flag 566, which breaks down to 2+4+16+32+512. The 2 bit sets the bump mapping.
By the way we don’t have a flag 512, that does nothing.
Péter Baksa
Library Platform, Software Engineer
GRAPHISOFT SE