3D editable hotspot failure

Home Forums Problems and solutions in GDL Graphical editing 3D editable hotspot failure

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    • #2296
      Geoff Briggs
      Participant

      Hello,
      James Murray and I scripted a simple 2D/3D regular polygon object. It is stretchy via three editable hotspots in 2D and 3D. Everything is working fine except for one of the 3D hotspots. When zoomed in close to the opject it appears to fail altogether. But when you zoom way out you can see the edit point is projected onto an editing plane in an illogical location. Is there any way to fix this?

      Object and image attached.

      Thanks.

      Geoff Briggs
      DeForest Architects
      Seattle, USA

    • #2299
      James Murray
      Participant

      Yes, I have lately seen this regularly though not always, including AC18. I haven’t observed a pattern, but I have seen the behavior in a fresh object consisting of not much more than a single editing hotspot. Geoff’s attachment is a good, simple example of what seems to be a bug.

      James M

    • #2300
      Gergely Fehér
      Keymaster

      Hi,

      I downloaded the object and tried it many times with all the hotspots and different zooms but could not reproduce this issue. Did it happen on windows or mac or both? Which main versions and builds did you try?

      Gergely Fehér
      Team Leader, Library Team
      GRAPHISOFT SE

    • #2304
      James Murray
      Participant

      Mac 5005.

      James M

    • #2308
      Geoff Briggs
      Participant

      Win 5005

      I can change the editing plane to horizontal once the stretch has begun (right click or editing plane grip), after which the stretch is as expected. But it reverts to the weird editing plane for the next edit.

      Geoff Briggs
      DeForest Architects
      Seattle, USA

    • #2309
      Geoff Briggs
      Participant

      I fussed with the object by commenting out various hotspot combinations and managed to break both the Side Length hotspots. Restarting AC and I’m back to square one (2 working, one failing).

      One thing to note: when the error occurs the 3D origin is mistakenly oriented with Y in the Z direction. You can see this in James’ screen shot.

      Geoff Briggs
      DeForest Architects
      Seattle, USA

    • #2310
      Geoff Briggs
      Participant

      After further investigation I have discovered this error is not dependent on the location or orientation of the hotspots but is the result of how the object is viewed in the 3D window. In this case, view the polygon from the top and all hotspots work fine. View it from a moderately tilted viewpoint and one or more hotspots may fail. View it from a very shallow angle and the hotspots will surely fail.

      Geoff Briggs
      DeForest Architects
      Seattle, USA

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