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04. Coordinates and transformations

How to position, move, arrange and scale 2D and 3D elements in GDL space using transformation stacks

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05. Basic 2D elements

“Starter” pack of simple commands for 2D element creation

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06. Basic 3D elements

“Starter” pack of simple commands for 3D element creation

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07. Additional status codes

More ways to customize your polygon elements

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08. Subroutines, macro objects

Script and function organization techniques in GDL

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09. Parameter logic

Parameter value manipulation: value lists, value ranges, parameter connections and context

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