Shader details

Base shaders

Blend shaders

Available blend shaders:

Folder

Name Description Type Default Range
Shaders Shaders BaseShader Click on type…

Simple shaders

Available simple shaders:

Ambient Occlusion

Name Description Type Default Range
Gradient Color GradientRGB Click on type…
MinRayLength Min Ray Length Length 0.0
MaxRayLength Max Ray Length Length 1.0
Dispersion Dispersion Percent 1.0 0.0…1.0
Accuracy Accuracy Percent 0.5 0.0…1.0
MinSamples Min Samples Integer 10 1…10000
MaxSamples Max Samples Integer 64 1…10000
Contrast Contrast Percent 0.0 -1.0…1.0
UseSkyEnvironment Use Sky Environment Boolean 0
EvaulateTransp Evaluate Transparency Boolean 0
SelfShadowingOnly Self Shadowing Only Boolean 0

Art

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
UseBump Use Bump Boolean 0
Space Space ArtSpaceEnum World Click on type…
Scale Scale Percent 1.0
Rotate Rotate Angle 0 -360…360
ScaleU Scale U Percent 1.0
ScaleV Scale V Percent 1.0
UseShadows Use Shadows Boolean 0
ShadowText Shadow Texture SimpleShader Click on type…
UseBackFace Use Back Face Boolean 0
BackfaceText Back Face Texture SimpleShader Click on type…

Backlight

Name Description Type Default Range
Algorithm Algorithm BacklightAlgorithmEnum Internal Click on type…
Color Color RGB 1.0, 1.0, 1.0
Illum illumination Percent 0.8 0.0…10.0
Roughness Roughness Percent 1.0 0.0…2.0
ShadowInt Shadow Intensity Percent 0.6 0.0…1.0
Clip Clip Boolean 0
Contrast Contrast Percent 0.0 -5.0…5.0

Brick

Name Description Type Default Range
Scale Scale Percent 0.25
Width Brick Width Percent 0.5
Height Brick Height Percent 0.25
Shift Shift Percent 0.5
ResetNth Reset nth Row Integer 0
HalfWNth Half Width every nth Row Integer 0
HalfShift Shift Half Width Percent 0.5
Balance Balance Alt Color Period Boolean 1
BrickColor Brick Color GradientRGB Click on type…
BrickTexture Brick Texture SimpleShader Click on type…
BrickTextureDet Brick Texture Details BrTexDet Click on type…
AltBrickColor Alt. Brick Color GradientRGB Click on type…
AltBrickText Alt. Texture SimpleShader Click on type…
AltBrickTextureDet Alt. Texture Details AltTexDet Click on type…
AltColNthRow Alt. Color nth Row Integer 7
AltColNthCol Alt. Color nth Col Integer 0
BrickNoiseScale Brick Noise Scale Percent 0.5
BrickDetail Brick Detail Percent 0.025 0.0…1.0
BrickDetScale Brick Detail Scale Percent 0.75
GapColor Gap Color GradientRGB Click on type…
GapTexture Gap Texture SimpleShader Click on type…
GapTextureDet Gap Texture Details GapTexDet Click on type…
GapNoiseScale Gap Noise Scale Percent 0.005
GapSize Gap Size Percent 0.025
GapDepth Gap Depth Percent 0.05
GapGroove Gap Groove Percent 0.2 -1.0…1.0
GapSizeVar Gap Size Variation Percent 0.9 0.0…1.0
GapSizeVarScale Gap Size Variation Scale Percent 0.25
EnableDirt Enable Dirt Boolean 0
EnableBrickDirt Enable Brick Dirt Boolean 1
EnableGapDirt Enable Gap Dirt Boolean 1
DirtOpacity Dirt Opacity Percent 1.0 0.0…1.0
DirtBrickBlend Dirt Brick Blend Percent -0.5 -1.0…1.0
DirtGapBlend Dirt Gap Blend Percent -0.5 -1.0…1.0
DirtColor Dirt Color GradientRGBA Click on type…
DirtColScale Dirt Color Scale Percent 1.0
DirtShift Dirt Shift PercentVector 0.0, 0.0, 0.0
DirtOpScale Dirt Opacity Scale Percent 1.0
DirtOctaves Dirt Octaves Float 8.0 0.0…10.0
DirtTexture Dirt Texture SimpleShader Click on type…
DirtColText Dirt Color Texture SimpleShader Click on type…
DirtColTextDet Dirt Texture Details DirtTexDet Click on type…
DirtRain Rain Percent 0.0
DirtRainSampl Rain Samples Integer 8
DirtBlurColor Blur Color Texture Boolean 1

Cel

Name Description Type Default Range
Shadow Shadow GradientRGB Click on type…
Diffuse Diffuse GradientRGB Click on type…
Specular Specular GradientRGB Click on type…
Illumination Illumination GradientGS Click on type…
UseBump Use Bump Boolean 0
UseBackface Use Backfacing Boolean 0
UseCamera Use Camera Boolean 1
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseLightColor Use Light Color Boolean 0
UseShadows Use Shadows Boolean 0
ShadowType Shadows Type CelShadowTypeEnum Multiply Click on type…
ShadowMode Shadows Mode CelShadowModeEnum Normal Click on type…
InvertSha Invert Shadow Boolean 0

Chan Lum

Name Description Type Default Range
Samples Samples Integer 8 1…1024
InitialOffset Initial Offset Length 0.01
SampleRadius Sample Radius Length 0.2
SampleType Sample Type ChanLumSampleTypeEnum Area Click on type…
Stochastic Stochastic Boolean 1
Gaussian Gaussian Boolean 1
Shadows Shadows Boolean 1
Seed Seed Integer 100000 -100000…100000

Checkerboard

Name Description Type Default Range
Color1 Color 1 RGB 1.0, 1.0, 1.0
Color2 Color 2 RGB 0.0, 0.0, 0.0
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0

Cloud

Name Description Type Default Range
Color Color GradientRGB Click on type…
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
Level Level Percent 0.5 0.0…1.0

Color

Name Description Type Default Range
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0.0…100

Colorizer

Name Description Type Default Range
Input Input ColorizerInputEnum Luminance Click on type…
Cycle Cycle Boolean 0
Texture Texture SimpleShader Click on type…
Gradient Gradient GradientRGB Click on type…

Cyclone

Name Description Type Default Range
Color Color GradientRGB Click on type…
Frequency Frequency Float 1.0
Rotation Rotation Float 1.0
Level Level Percent 0.5 0.0…1.0

Distorter

Name Description Type Default Range
Type Type DisorterTypeEnum Directional Click on type…
Wrap Wrap DisorterWrapEnum Cycle Click on type…
Amount Amount Percent 1.0
X X Percent 0.1
Y Y Percent 0.1
Z Z Percent 0.1
Delta Delta Percent 1.0
Step Step Percent 1.0 0.0…10.0
Texture Texture SimpleShader Click on type…
Distorter Distorter SimpleShader Click on type…

Earth

Name Description Type Default Range
SeaLevel Sea Level RGB 0.0, 0.5, 1.0
LandLevel Land Level RGB 0.0, 0.5, 0.0
Mountain Level Mountain Level RGB 0.75, 0.75, 0.75
Frequency Frequency Float 1.0
Level Level Percent 0.5 0.0…1.0

Falloff

Name Description Type Default Range
Direction Direction Vector 0.0, 1.0, 0.0
Space Space FalloffSpaceEnum Object Click on type…
UseBump Use Bump Boolean 1
Gradient Gradient GradientRGB Click on type…

Filter

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
HUE HUE Angle 0.0 0.0…360.0
Saturation Saturation Percent 0.0 -1.0..1.0
Lightness Lightness Percent 0.0 -1.0..1.0
Colorize Colorize Boolean 0
Brightness Brightness Percent 0.0 -1.0..1.0
Contrast Contrast Percent 0.0 -1.0..1.0
Gamma Gamma Float 1.0 0.1..100.0
Clip Enable Clipping Boolean 0
LowClip Low Clip Percent 0.0 0.0..100.0
HighClip High Clip Percent 1.0 0.0..100.0

Fire

Name Description Type Default Range
Color Color GradientRGB Click on type…
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
TFrequency T Frequency Float 1.0
Turbulence Turbulence Float 1.0

Flame

TFrequencyT FrequencyFloat1.0

Name Description Type Default Range
Color Color GradientRGB Click on type…
Turbulence Turbulence Float 1.0

Fresnel

Name Description Type Default Range
UseBump Use Bump Boolean 1
Render Render FresnelRenderEnum FrontAndBlack Click on type…
Gradient Gradient GradientRGB Click on type…
Physical Physical Boolean 0
Preset Preset PhysicalFresnelPresetEnum Water Click on type…
IOR IOR Float 1.33283
Invert Invert Boolean 0

Fusion

Name Description Type Default Range
Mode Mode FusionModeEnum Normal Click on type…
Blend Blend Percent 1.0 0.0…1.0
UseMask Use Mask Boolean 0
InvMask Invert Mask Boolean 0
InvOutput Invert Output Boolean 0
BlendTxt Blend Texture SimpleShader Click on type…
MaskTxt Mask Texture SimpleShader Click on type…
BaseTxt Base Texture SimpleShader Click on type…

Galaxy

Name Description Type Default Range
Color Color GradientRGB Click on type…
Angle Angle Angle 360.0
SpiralArms Spiral Arms Float 4.0

Gradient

Name Description Type Default Range
Gradient Gradient GradientRGB Click on type…
Type Type GradientTypeEnum 2D_U Click on type…
Cycle Cycle Boolean 1
Start Start LengthVector -1.0, 0.0, 0.0
End End LengthVector 1.0, 0.0, 0.0
Radius Radius Length 1.0
Turbulence Turbulence Percent 0.0 0.0…1.0
Octaves Octaves Float 5.0 0.0…10.0
Scale Scale Percent 1.0
Frequency Frequency Float 0.0
Seed Seed Integer 0 -2147483647…2147483647
Angle Angle Angle 0.0
Absolute Absolute Boolean 0
Space Space GradientSpaceEnum Object Click on type…

Hatch

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
TileUV Tile UV Boolean 0
Rotational Rotational Boolean 0
Scale Scale Percent 1.0
RotateUV Rotate UV Angle 0.0 -360.0…360.0
OffsetU Offset U Percent 0.0
OffsetV Offset V Percent 0.0
Density Density Percent 0.6
DensityU Density U Percent 1.0
DensityV Density V Percent 1.0
ScatterU Scatter U Percent 0.1
ScatterV Scatter V Percent 0.1
SpacingU Spacing U Percent 0.0
SpacingUVar Spacing U Variation Percent 0.0
SpacingV Spacing V Percent 0.0
SpacingVVar Spacing V Variation Percent 0.0
ScaleU Scale U Percent 1.0
ScaleUVar Scale U Variation Percent 0.1
ScaleV Scale V Percent 1.0
ScaleVVar Scale V Variation Percent 0.1
Rotate Rotate Angle 0.0 0.0…360.0
Crosses Crosses Boolean 0
CrossRotation Cross Rotation Angle 90.0 -360.0…360.0
DarkStrokeCol Dark Stroke Color RGB 0.0, 0.0, 0.0
LightStrokeCol Light Stroke Color RGB 1.0, 1.0, 1.0
BackgroundCol Background Color RGB 1.0, 1.0, 1.0
ShowDStrokes Show Dark Strokes Boolean 1
ShowLStrokes Show Light Strokes Boolean 0
ShadeLevels Shade Levels Integer 1 1…20
Threshold Threshold Percent 0.8 0.0…1.0
Shadow Shadow GradientGS Click on type…
Diffuse Diffuse GradientGS Click on type…
Specular Specular GradientGS Click on type…
Illumination Illumination GradientGS Click on type…
UseBump Use Bump Boolean 0
UseCamera Use Camera Boolean 0
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseShadow Use Shadow Boolean 0
ModContrast Modifies Contrast Boolean 0

Image

Name Description Type Default Range
File File Name String
Sampling Sampling SamplingEnum MIP Click on type…
Exposure Exposure Float 0.0 -25.0…25.0
HDRGamma HDR Gamma Float 1.0 0.0…100.0
BlackPoint Black Point Float 0.0 0.0…100.0
WhitePoint White Point Float 1.0 0.0…100.0
AlphaOnly Use Alpha Channel Only Boolean 0
MirrorX Mirror on X Axis Boolean 0
MirrorY Mirror on Y Axis Boolean 0

Layer

Name Description Type Default Range
Shaders Shaders BaseShader Click on type…

Lumas

Name Description Type Default Range
DiffActive Diffuse Active Boolean 1
DiffColor Diffuse Color RGB 0.8, 0.8, 0.8
DiffAlgorithm Diffuse Algorithm LumasAlgorithmEnum Internal Click on type…
DiffRoughness Diffuse Roughness Percent 1.0 0.0…2.0
DiffIllum Diffuse Illumination Percent 0.6 0.0…10.0
DiffContrast Diffuse Contrast Percent 0.0 -10.0…10.0
Spec1Active Specular 1 Active Boolean 1
Spec1Color Specular 1 Color RGB 1.0, 1.0, 1.0
Spec1Intensity Specular 1 Intensity Percent 1.25 0.0…10.0
Spec1Size Specular 1 Size Percent 0.005 0.0…2.0
Spec1Contrast Specular 1 Contrast Percent 0.0 0.0…1.0
Spec1Glare Specular 1 Glare Percent 2.0 0.0…10.0
Spec1Falloff Specular 1 Falloff Percent 1.0
Spec2Active Specular 2 Active Boolean 1
Spec2Color Specular 2 Color RGB 0.5, 0.5, 0.5
Spec2Intensity Specular 2 Intensity Percent 0.5 0.0…10.0
Spec2Size Specular 2 Size Percent 0.05 0.0…2.0
Spec2Contrast Specular 2 Contrast Percent 0.0 0.0…1.0
Spec2Glare Specular 2 Glare Percent 2.0 0.0…10.0
Spec2Falloff Specular 2 Falloff Percent 0.5
Spec3Active Specular 3 Active Boolean 1
Spec3Color Specular 3 Color RGB 0.2, 0.2, 0.2
Spec3Intensity Specular 3 Intensity Percent 0.5 0.0…10.0
Spec3Size Specular 3 Size Percent 0.85 0.0…2.0
Spec3Contrast Specular 3 Contrast Percent 0.0 0.0…1.0
Spec3Glare Specular 3 Glare Percent 0.75 0.0…10.0
Spec3Falloff Specular 3 Falloff Percent 0.5
Anisotropy Anisotropy Boolean 0
Projection Projection LumasAlgorithmEnum ShrinkWrap Click on type…
ProjScale Projection Scale Percent 1.0 0.0…10.0
RoughnessX X Roughness Percent 7.0
RoughnessY Y Roughness Percent 1.0
RoughSpecular1 Specular 1 Boolean 1
RoughSpecular2 Specular 2 Boolean 1
RoughSpecular3 Specular 3 Boolean 1
Amplitude Amplitude Percent 0.5 0.0..1.0
Scale Scale Percent 0.5
Length Length Percent 5.0
Attenuation Attenuation Percent 1.0
AttenSpecular1 Specular 1 Boolean 1
AttenSpecular2 Specular 2 Boolean 1
AttenSpecular3 Specular 3 Boolean 1

Marble

Name Description Type Default Range
Color Color GradientRGB Click on type…
Frequency Frequency Vector 1.0, 1.0, 1.0
Turbulence Turbulence Percent 1.0 0.0…1.0

Metal

Name Description Type Default Range
Color Color GradientRGB Click on type…
Frequency Frequency Float 1.0

Noise

Name Description Type Default Range
Color1 Color 1 RGB 0.0, 0.0, 0.0
Color2 Color 2 RGB 1.0, 1.0, 1.0
Seed Seed Integer 665 -100000…100000
Noise Noise NoiseShaderNoisesEnum Noise Click on type…
Octaves Octaves Float 5.0 0.0…20.0
Space Space NoiseSpaceEnum Texture -100000…100000
GlobalScale Global Scale Percent 1.0
RelativeScale Relative Scale PercentVector 1.0, 1.0, 1.0
DetailAtt Detail Attenuation Percent 1.0
Delta Delta Percent 1.0
Absolute Absolute Boolean 0
Cycles Cycles Float 0.0 0.0…100000000.0
LowClip Low Clip Percent 0.0 0.0…1.0
HighClip High Clip Percent 1.0 0.0…1.0
Brightness Brightness Percent 0.0 -1.0…1.0
Contrast Contrast Percent 0.0 -1.0…1.0

Normal Direction

Name Description Type Default Range
Color1 Color 1 RGB 1.0, 1.0, 1.0
Color2 Color 2 RGB 0.0, 0.0, 0.0

Normalizer

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
Strength Strength Float 0.5
Filter Filter NormFilterEnum Condensed Click on type…
Invert Invert Boolean 0
Delta Delta Float 1.0
ClampUV Clamp UV Boolean 0

Pavement

Name Description Type Default Range
Scale Scale Percent 1.0
Seed Seed Integer 333 0…2147483647
GapSize Gap Size Percent 0.08 0.0…1.0
GapSoft Gap Soft Percent 0.15 0.0…2.0
Crookedness Crookedness Percent 0.0
CrookScale Crookedness Scale Percent 1.0
StoneColor Stone Color GradientRGB Click on type…
RoughStruct Rough Structure Percent 0.5 0.0…1.0
FineStruct Fine Structure Percent 0.15 0.0…1.0
GapColor Gap Color GradientRGB Click on type…
GrainyGaps Grainy Gaps Percent 0.3 0.0…1.0
ContGrain Contrast Grain Boolean 0
SmudgyColor Smudgy Color GradientRGB Click on type…
SmudgyEdges Smudgy Edges Percent 0.8 0.0…1.0
SmudgySize Smudgy Edges Size Percent 0.45 0.0…1.0

Pixel

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
Smooth Smooth Boolean 0
TilesU Tiles U Float 10.0
TilesV Tiles V Float 10.0

Planet

Name Description Type Default Range
Type Type PlanetTypeEnum Saturn Click on type…

Posterizer

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
Levels Levels Integer 5 1…40
Filter Filter Width Float 0.1 0.0…2.0

Projector

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
Projection Projection ProjectorProjectionEnum Spherical Click on type…
OffsetX Offset X Percent 0.0
OffsetY Offset Y Percent 0.0
LengthX Length X Percent 1.0
LengthY Length Y Percent 1.0
Tile Tile Boolean 1
Seamless Seamless Boolean 0
Position Position LengthVector 0.0, 0.0, 0.0
Size Size PercentVector 1.0, 1.0, 1.0
Rotation Rotation AngleVector 0.0, 0.0, 0.0

Rust

Name Description Type Default Range
Color Color GradientRGB Click on type…
Rust Rust Percent 0.4 0.0…1.0
Frequency Frequency Float 1.0

Simple Noise

Name Description Type Default Range
Color Color GradientRGB Click on type…
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0

Simple Turbulance

Name Description Type Default Range
Color Color GradientRGB Click on type…
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
Octaves Octaves Float 4.0 0.0…10.0

Spectral

Name Description Type Default Range
Intensity Intensity Percent 2.0
Variation Variation Percent 1.0
OutOfRange Out Of Range Type SpectralOutOfRangeEnum Stop Click on type…
Spectrum Spectrum GradientRGB Click on type…
UseCDeffect Use CD effect Boolean 0
Width Width Percent 1.5
WFactor W Factor Percent 1.0
DiffIntens Diffuse Intensity Percent 0.3
DiffVariat Diffuse Variation Percent 0.5
FrontSide Front Side SpectralFrontSideEnum ZX Click on type…

Spot

Name Description Type Default Range
Shape Shape SpotShapeEnum Circle Click on type…
Texture Texture SimpleShader Click on type…
GapColor Gap Color RGB 1.0, 1.0, 1.0
SpotColor Spot Color RGB 0.0, 0.0, 0.0
Scale Scale Percent 1.0
U U Percent 1.0
V V Percent 1.0
Rotate Rotate Angle 0.0 0.0…360.0
Shadow Shadow GradientGS Click on type…
Diffuse Diffuse GradientGS Click on type…
Specular Specular GradientGS Click on type…
Illumination Illumination GradientGS Click on type…
UseCamera Use Camera Boolean 1
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseShadows Use Shadows Boolean 0

Starfield

No parameters for this type.

Sunburst

Name Description Type Default Range
Color Color GradientRGB Click on type…
RFreq R Frequency Float 1.0
AFreq A Frequency Float 1.0
TFreq T Frequency Float 1.0
Turbulence Turbulence Float 1.0
Radius Radius Percent 0.5 0.0…1.0
Height Height Percent 0.5 0.0…1.0

Tiles

Name Description Type Default Range
GroutColor Grout Color RGB 0.0, 0.0, 0.0
TilesColor1 Tiles Color 1 RGB 0.5, 0.0, 0.0
TilesColor2 Tiles Color 2 RGB 0.5, 0.5, 0.5
TilesColor3 Tiles Color 3 RGB 0.0, 0.0, 0.5
Pattern Pattern TilesPatternEnum Squares Click on type…
GroutWidth Grout Width Percent 0.05 0.0…1.0
BevelWidth Bevel Width Percent 0.3 0.0…1.0
SmoothBevel Smooth Bevel Boolean 1
RandomizeColor Randomize Color Boolean 0
Orientation Orientation TilesOrientationEnum U Click on type…
GlobalScale Global Scale Percent 1.0
UScale U Scale Percent 1.0
VScale V Scale Percent 1.0
RadialScale Radial Scale Percent 1.0
Rotate Rotate Angle 0.0
Delta Delta Percent 1.0

Venus

Name Description Type Default Range
Color Color GradientRGB Click on type…
Frequency Frequency Vector 1.0, 1.0, 1.0
Rotation Rotation Angle 30.0

Water

Name Description Type Default Range
Color Color GradientRGB Click on type…
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 0.5
TFrequency T Frequency Float 1.0
Wind Wind Float 1.0

Weathering

Name Description Type Default Range
Texture Texture SimpleShader Click on type…
Direction Direction WeathDirEnum PlusU Click on type…
Intensity Intensity Percent 0.2
Smoothness Smoothness Integer 16 4…1024
Weighting Weighting WeathWeighEnum None
Clamp Clamp UV coords Boolean 0
IntShader Intensity Shader SimpleShader Click on type…
Strength Strength Percent 1.0 0.0…1.0

Wood

Name Description Type Default Range
Color Color GradientRGB Click on type…
Scale Scale Percent 1.0
Stretch Stretch Float 20.0
RingScale Ring Scale Percent 0.05
Grainy Grainy Percent 0.3
GrainScale Grain Scale Percent 0.01
Wavy Wavy Percent 0.5
WavyScale Wavy Scale Percent 0.5
Shift Shift Float 0.0
AnnualRings Annual Rings Boolean 0
WavyRings Wavy Rings Percent 0.5
WavyRingsScale Wavy Rings Scale PercentVector 0.5, 0.5, 0.5