Draft version
Please consider when you read it.
Please consider when you read it.
Base shaders
Blend shaders
Available blend shaders:
Folder
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Shaders | Shaders | BaseShader | Click on type… |
Simple shaders
Available simple shaders:
- Ambient Occlusion
- Art
- Backlight
- Brick
- Cel
- Chan Lum
- Checkerboard
- Cloud
- Color
- Colorizer
- Cyclone
- Distorter
- Earth
- Falloff
- Filter
- Flame
- Fresnel
- Fusion
- Galaxy
- Gradient
- Hatch
- Image
- Layer
- Lumas
- Marble
- Metal
- Noise
- Normal Direction
- Normalizer
- Pavement
- Pixel
- Planet
- Posterizer
- Projector
- Rust
- Simple Noise
- Simple Turbulence
- Spectral
- Spot
- Starfield
- Sunburst
- Tiles
- Venus
- Water
- Weathering
- Wood
Ambient Occlusion
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Gradient | Color | GradientRGB | Click on type… | |
| MinRayLength | Min Ray Length | Length | 0.0 | |
| MaxRayLength | Max Ray Length | Length | 1.0 | |
| Dispersion | Dispersion | Percent | 1.0 | 0.0…1.0 |
| Accuracy | Accuracy | Percent | 0.5 | 0.0…1.0 |
| MinSamples | Min Samples | Integer | 10 | 1…10000 |
| MaxSamples | Max Samples | Integer | 64 | 1…10000 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
| UseSkyEnvironment | Use Sky Environment | Boolean | 0 | |
| EvaulateTransp | Evaluate Transparency | Boolean | 0 | |
| SelfShadowingOnly | Self Shadowing Only | Boolean | 0 |
Art
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| UseBump | Use Bump | Boolean | 0 | |
| Space | Space | ArtSpaceEnum | World | Click on type… |
| Scale | Scale | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0 | -360…360 |
| ScaleU | Scale U | Percent | 1.0 | |
| ScaleV | Scale V | Percent | 1.0 | |
| UseShadows | Use Shadows | Boolean | 0 | |
| ShadowText | Shadow Texture | SimpleShader | Click on type… | |
| UseBackFace | Use Back Face | Boolean | 0 | |
| BackfaceText | Back Face Texture | SimpleShader | Click on type… |
Backlight
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Algorithm | Algorithm | BacklightAlgorithmEnum | Internal | Click on type… |
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Illum | illumination | Percent | 0.8 | 0.0…10.0 |
| Roughness | Roughness | Percent | 1.0 | 0.0…2.0 |
| ShadowInt | Shadow Intensity | Percent | 0.6 | 0.0…1.0 |
| Clip | Clip | Boolean | 0 | |
| Contrast | Contrast | Percent | 0.0 | -5.0…5.0 |
Brick
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Scale | Scale | Percent | 0.25 | |
| Width | Brick Width | Percent | 0.5 | |
| Height | Brick Height | Percent | 0.25 | |
| Shift | Shift | Percent | 0.5 | |
| ResetNth | Reset nth Row | Integer | 0 | |
| HalfWNth | Half Width every nth Row | Integer | 0 | |
| HalfShift | Shift Half Width | Percent | 0.5 | |
| Balance | Balance Alt Color Period | Boolean | 1 | |
| BrickColor | Brick Color | GradientRGB | Click on type… | |
| BrickTexture | Brick Texture | SimpleShader | Click on type… | |
| BrickTextureDet | Brick Texture Details | BrTexDet | Click on type… | |
| AltBrickColor | Alt. Brick Color | GradientRGB | Click on type… | |
| AltBrickText | Alt. Texture | SimpleShader | Click on type… | |
| AltBrickTextureDet | Alt. Texture Details | AltTexDet | Click on type… | |
| AltColNthRow | Alt. Color nth Row | Integer | 7 | |
| AltColNthCol | Alt. Color nth Col | Integer | 0 | |
| BrickNoiseScale | Brick Noise Scale | Percent | 0.5 | |
| BrickDetail | Brick Detail | Percent | 0.025 | 0.0…1.0 |
| BrickDetScale | Brick Detail Scale | Percent | 0.75 | |
| GapColor | Gap Color | GradientRGB | Click on type… | |
| GapTexture | Gap Texture | SimpleShader | Click on type… | |
| GapTextureDet | Gap Texture Details | GapTexDet | Click on type… | |
| GapNoiseScale | Gap Noise Scale | Percent | 0.005 | |
| GapSize | Gap Size | Percent | 0.025 | |
| GapDepth | Gap Depth | Percent | 0.05 | |
| GapGroove | Gap Groove | Percent | 0.2 | -1.0…1.0 |
| GapSizeVar | Gap Size Variation | Percent | 0.9 | 0.0…1.0 |
| GapSizeVarScale | Gap Size Variation Scale | Percent | 0.25 | |
| EnableDirt | Enable Dirt | Boolean | 0 | |
| EnableBrickDirt | Enable Brick Dirt | Boolean | 1 | |
| EnableGapDirt | Enable Gap Dirt | Boolean | 1 | |
| DirtOpacity | Dirt Opacity | Percent | 1.0 | 0.0…1.0 |
| DirtBrickBlend | Dirt Brick Blend | Percent | -0.5 | -1.0…1.0 |
| DirtGapBlend | Dirt Gap Blend | Percent | -0.5 | -1.0…1.0 |
| DirtColor | Dirt Color | GradientRGBA | Click on type… | |
| DirtColScale | Dirt Color Scale | Percent | 1.0 | |
| DirtShift | Dirt Shift | PercentVector | 0.0, 0.0, 0.0 | |
| DirtOpScale | Dirt Opacity Scale | Percent | 1.0 | |
| DirtOctaves | Dirt Octaves | Float | 8.0 | 0.0…10.0 |
| DirtTexture | Dirt Texture | SimpleShader | Click on type… | |
| DirtColText | Dirt Color Texture | SimpleShader | Click on type… | |
| DirtColTextDet | Dirt Texture Details | DirtTexDet | Click on type… | |
| DirtRain | Rain | Percent | 0.0 | |
| DirtRainSampl | Rain Samples | Integer | 8 | |
| DirtBlurColor | Blur Color Texture | Boolean | 1 |
Cel
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Shadow | Shadow | GradientRGB | Click on type… | |
| Diffuse | Diffuse | GradientRGB | Click on type… | |
| Specular | Specular | GradientRGB | Click on type… | |
| Illumination | Illumination | GradientGS | Click on type… | |
| UseBump | Use Bump | Boolean | 0 | |
| UseBackface | Use Backfacing | Boolean | 0 | |
| UseCamera | Use Camera | Boolean | 1 | |
| UseLights | Use Lights | Boolean | 0 | |
| UseSpecular | Use Specular | Boolean | 0 | |
| UseIllum | Use Illumination | Boolean | 0 | |
| UseLightColor | Use Light Color | Boolean | 0 | |
| UseShadows | Use Shadows | Boolean | 0 | |
| ShadowType | Shadows Type | CelShadowTypeEnum | Multiply | Click on type… |
| ShadowMode | Shadows Mode | CelShadowModeEnum | Normal | Click on type… |
| InvertSha | Invert Shadow | Boolean | 0 |
Chan Lum
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Samples | Samples | Integer | 8 | 1…1024 |
| InitialOffset | Initial Offset | Length | 0.01 | |
| SampleRadius | Sample Radius | Length | 0.2 | |
| SampleType | Sample Type | ChanLumSampleTypeEnum | Area | Click on type… |
| Stochastic | Stochastic | Boolean | 1 | |
| Gaussian | Gaussian | Boolean | 1 | |
| Shadows | Shadows | Boolean | 1 | |
| Seed | Seed | Integer | 100000 | -100000…100000 |
Checkerboard
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color1 | Color 1 | RGB | 1.0, 1.0, 1.0 | |
| Color2 | Color 2 | RGB | 0.0, 0.0, 0.0 | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 |
Cloud
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Color
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0.0…100 |
Colorizer
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Input | Input | ColorizerInputEnum | Luminance | Click on type… |
| Cycle | Cycle | Boolean | 0 | |
| Texture | Texture | SimpleShader | Click on type… | |
| Gradient | Gradient | GradientRGB | Click on type… |
Cyclone
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Frequency | Frequency | Float | 1.0 | |
| Rotation | Rotation | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Distorter
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Type | Type | DisorterTypeEnum | Directional | Click on type… |
| Wrap | Wrap | DisorterWrapEnum | Cycle | Click on type… |
| Amount | Amount | Percent | 1.0 | |
| X | X | Percent | 0.1 | |
| Y | Y | Percent | 0.1 | |
| Z | Z | Percent | 0.1 | |
| Delta | Delta | Percent | 1.0 | |
| Step | Step | Percent | 1.0 | 0.0…10.0 |
| Texture | Texture | SimpleShader | Click on type… | |
| Distorter | Distorter | SimpleShader | Click on type… |
Earth
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| SeaLevel | Sea Level | RGB | 0.0, 0.5, 1.0 | |
| LandLevel | Land Level | RGB | 0.0, 0.5, 0.0 | |
| Mountain Level | Mountain Level | RGB | 0.75, 0.75, 0.75 | |
| Frequency | Frequency | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Falloff
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Direction | Direction | Vector | 0.0, 1.0, 0.0 | |
| Space | Space | FalloffSpaceEnum | Object | Click on type… |
| UseBump | Use Bump | Boolean | 1 | |
| Gradient | Gradient | GradientRGB | Click on type… |
Filter
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| HUE | HUE | Angle | 0.0 | 0.0…360.0 |
| Saturation | Saturation | Percent | 0.0 | -1.0..1.0 |
| Lightness | Lightness | Percent | 0.0 | -1.0..1.0 |
| Colorize | Colorize | Boolean | 0 | |
| Brightness | Brightness | Percent | 0.0 | -1.0..1.0 |
| Contrast | Contrast | Percent | 0.0 | -1.0..1.0 |
| Gamma | Gamma | Float | 1.0 | 0.1..100.0 |
| Clip | Enable Clipping | Boolean | 0 | |
| LowClip | Low Clip | Percent | 0.0 | 0.0..100.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0..100.0 |
Fire
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 | |
| TFrequency | T Frequency | Float | 1.0 | |
| Turbulence | Turbulence | Float | 1.0 |
Flame
TFrequencyT FrequencyFloat1.0
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Turbulence | Turbulence | Float | 1.0 |
Fresnel
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| UseBump | Use Bump | Boolean | 1 | |
| Render | Render | FresnelRenderEnum | FrontAndBlack | Click on type… |
| Gradient | Gradient | GradientRGB | Click on type… | |
| Physical | Physical | Boolean | 0 | |
| Preset | Preset | PhysicalFresnelPresetEnum | Water | Click on type… |
| IOR | IOR | Float | 1.33283 | |
| Invert | Invert | Boolean | 0 |
Fusion
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Mode | Mode | FusionModeEnum | Normal | Click on type… |
| Blend | Blend | Percent | 1.0 | 0.0…1.0 |
| UseMask | Use Mask | Boolean | 0 | |
| InvMask | Invert Mask | Boolean | 0 | |
| InvOutput | Invert Output | Boolean | 0 | |
| BlendTxt | Blend Texture | SimpleShader | Click on type… | |
| MaskTxt | Mask Texture | SimpleShader | Click on type… | |
| BaseTxt | Base Texture | SimpleShader | Click on type… |
Galaxy
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Angle | Angle | Angle | 360.0 | |
| SpiralArms | Spiral Arms | Float | 4.0 |
Gradient
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Gradient | Gradient | GradientRGB | Click on type… | |
| Type | Type | GradientTypeEnum | 2D_U | Click on type… |
| Cycle | Cycle | Boolean | 1 | |
| Start | Start | LengthVector | -1.0, 0.0, 0.0 | |
| End | End | LengthVector | 1.0, 0.0, 0.0 | |
| Radius | Radius | Length | 1.0 | |
| Turbulence | Turbulence | Percent | 0.0 | 0.0…1.0 |
| Octaves | Octaves | Float | 5.0 | 0.0…10.0 |
| Scale | Scale | Percent | 1.0 | |
| Frequency | Frequency | Float | 0.0 | |
| Seed | Seed | Integer | 0 | -2147483647…2147483647 |
| Angle | Angle | Angle | 0.0 | |
| Absolute | Absolute | Boolean | 0 | |
| Space | Space | GradientSpaceEnum | Object | Click on type… |
Hatch
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| TileUV | Tile UV | Boolean | 0 | |
| Rotational | Rotational | Boolean | 0 | |
| Scale | Scale | Percent | 1.0 | |
| RotateUV | Rotate UV | Angle | 0.0 | -360.0…360.0 |
| OffsetU | Offset U | Percent | 0.0 | |
| OffsetV | Offset V | Percent | 0.0 | |
| Density | Density | Percent | 0.6 | |
| DensityU | Density U | Percent | 1.0 | |
| DensityV | Density V | Percent | 1.0 | |
| ScatterU | Scatter U | Percent | 0.1 | |
| ScatterV | Scatter V | Percent | 0.1 | |
| SpacingU | Spacing U | Percent | 0.0 | |
| SpacingUVar | Spacing U Variation | Percent | 0.0 | |
| SpacingV | Spacing V | Percent | 0.0 | |
| SpacingVVar | Spacing V Variation | Percent | 0.0 | |
| ScaleU | Scale U | Percent | 1.0 | |
| ScaleUVar | Scale U Variation | Percent | 0.1 | |
| ScaleV | Scale V | Percent | 1.0 | |
| ScaleVVar | Scale V Variation | Percent | 0.1 | |
| Rotate | Rotate | Angle | 0.0 | 0.0…360.0 |
| Crosses | Crosses | Boolean | 0 | |
| CrossRotation | Cross Rotation | Angle | 90.0 | -360.0…360.0 |
| DarkStrokeCol | Dark Stroke Color | RGB | 0.0, 0.0, 0.0 | |
| LightStrokeCol | Light Stroke Color | RGB | 1.0, 1.0, 1.0 | |
| BackgroundCol | Background Color | RGB | 1.0, 1.0, 1.0 | |
| ShowDStrokes | Show Dark Strokes | Boolean | 1 | |
| ShowLStrokes | Show Light Strokes | Boolean | 0 | |
| ShadeLevels | Shade Levels | Integer | 1 | 1…20 |
| Threshold | Threshold | Percent | 0.8 | 0.0…1.0 |
| Shadow | Shadow | GradientGS | Click on type… | |
| Diffuse | Diffuse | GradientGS | Click on type… | |
| Specular | Specular | GradientGS | Click on type… | |
| Illumination | Illumination | GradientGS | Click on type… | |
| UseBump | Use Bump | Boolean | 0 | |
| UseCamera | Use Camera | Boolean | 0 | |
| UseLights | Use Lights | Boolean | 0 | |
| UseSpecular | Use Specular | Boolean | 0 | |
| UseIllum | Use Illumination | Boolean | 0 | |
| UseShadow | Use Shadow | Boolean | 0 | |
| ModContrast | Modifies Contrast | Boolean | 0 |
Image
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| File | File Name | String | ||
| Sampling | Sampling | SamplingEnum | MIP | Click on type… |
| Exposure | Exposure | Float | 0.0 | -25.0…25.0 |
| HDRGamma | HDR Gamma | Float | 1.0 | 0.0…100.0 |
| BlackPoint | Black Point | Float | 0.0 | 0.0…100.0 |
| WhitePoint | White Point | Float | 1.0 | 0.0…100.0 |
| AlphaOnly | Use Alpha Channel Only | Boolean | 0 | |
| MirrorX | Mirror on X Axis | Boolean | 0 | |
| MirrorY | Mirror on Y Axis | Boolean | 0 |
Layer
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Shaders | Shaders | BaseShader | Click on type… |
Lumas
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| DiffActive | Diffuse Active | Boolean | 1 | |
| DiffColor | Diffuse Color | RGB | 0.8, 0.8, 0.8 | |
| DiffAlgorithm | Diffuse Algorithm | LumasAlgorithmEnum | Internal | Click on type… |
| DiffRoughness | Diffuse Roughness | Percent | 1.0 | 0.0…2.0 |
| DiffIllum | Diffuse Illumination | Percent | 0.6 | 0.0…10.0 |
| DiffContrast | Diffuse Contrast | Percent | 0.0 | -10.0…10.0 |
| Spec1Active | Specular 1 Active | Boolean | 1 | |
| Spec1Color | Specular 1 Color | RGB | 1.0, 1.0, 1.0 | |
| Spec1Intensity | Specular 1 Intensity | Percent | 1.25 | 0.0…10.0 |
| Spec1Size | Specular 1 Size | Percent | 0.005 | 0.0…2.0 |
| Spec1Contrast | Specular 1 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec1Glare | Specular 1 Glare | Percent | 2.0 | 0.0…10.0 |
| Spec1Falloff | Specular 1 Falloff | Percent | 1.0 | |
| Spec2Active | Specular 2 Active | Boolean | 1 | |
| Spec2Color | Specular 2 Color | RGB | 0.5, 0.5, 0.5 | |
| Spec2Intensity | Specular 2 Intensity | Percent | 0.5 | 0.0…10.0 |
| Spec2Size | Specular 2 Size | Percent | 0.05 | 0.0…2.0 |
| Spec2Contrast | Specular 2 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec2Glare | Specular 2 Glare | Percent | 2.0 | 0.0…10.0 |
| Spec2Falloff | Specular 2 Falloff | Percent | 0.5 | |
| Spec3Active | Specular 3 Active | Boolean | 1 | |
| Spec3Color | Specular 3 Color | RGB | 0.2, 0.2, 0.2 | |
| Spec3Intensity | Specular 3 Intensity | Percent | 0.5 | 0.0…10.0 |
| Spec3Size | Specular 3 Size | Percent | 0.85 | 0.0…2.0 |
| Spec3Contrast | Specular 3 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec3Glare | Specular 3 Glare | Percent | 0.75 | 0.0…10.0 |
| Spec3Falloff | Specular 3 Falloff | Percent | 0.5 | |
| Anisotropy | Anisotropy | Boolean | 0 | |
| Projection | Projection | LumasAlgorithmEnum | ShrinkWrap | Click on type… |
| ProjScale | Projection Scale | Percent | 1.0 | 0.0…10.0 |
| RoughnessX | X Roughness | Percent | 7.0 | |
| RoughnessY | Y Roughness | Percent | 1.0 | |
| RoughSpecular1 | Specular 1 | Boolean | 1 | |
| RoughSpecular2 | Specular 2 | Boolean | 1 | |
| RoughSpecular3 | Specular 3 | Boolean | 1 | |
| Amplitude | Amplitude | Percent | 0.5 | 0.0..1.0 |
| Scale | Scale | Percent | 0.5 | |
| Length | Length | Percent | 5.0 | |
| Attenuation | Attenuation | Percent | 1.0 | |
| AttenSpecular1 | Specular 1 | Boolean | 1 | |
| AttenSpecular2 | Specular 2 | Boolean | 1 | |
| AttenSpecular3 | Specular 3 | Boolean | 1 |
Marble
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Frequency | Frequency | Vector | 1.0, 1.0, 1.0 | |
| Turbulence | Turbulence | Percent | 1.0 | 0.0…1.0 |
Metal
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Frequency | Frequency | Float | 1.0 |
Noise
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color1 | Color 1 | RGB | 0.0, 0.0, 0.0 | |
| Color2 | Color 2 | RGB | 1.0, 1.0, 1.0 | |
| Seed | Seed | Integer | 665 | -100000…100000 |
| Noise | Noise | NoiseShaderNoisesEnum | Noise | Click on type… |
| Octaves | Octaves | Float | 5.0 | 0.0…20.0 |
| Space | Space | NoiseSpaceEnum | Texture | -100000…100000 |
| GlobalScale | Global Scale | Percent | 1.0 | |
| RelativeScale | Relative Scale | PercentVector | 1.0, 1.0, 1.0 | |
| DetailAtt | Detail Attenuation | Percent | 1.0 | |
| Delta | Delta | Percent | 1.0 | |
| Absolute | Absolute | Boolean | 0 | |
| Cycles | Cycles | Float | 0.0 | 0.0…100000000.0 |
| LowClip | Low Clip | Percent | 0.0 | 0.0…1.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0…1.0 |
| Brightness | Brightness | Percent | 0.0 | -1.0…1.0 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
Normal Direction
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color1 | Color 1 | RGB | 1.0, 1.0, 1.0 | |
| Color2 | Color 2 | RGB | 0.0, 0.0, 0.0 |
Normalizer
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| Strength | Strength | Float | 0.5 | |
| Filter | Filter | NormFilterEnum | Condensed | Click on type… |
| Invert | Invert | Boolean | 0 | |
| Delta | Delta | Float | 1.0 | |
| ClampUV | Clamp UV | Boolean | 0 |
Pavement
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Scale | Scale | Percent | 1.0 | |
| Seed | Seed | Integer | 333 | 0…2147483647 |
| GapSize | Gap Size | Percent | 0.08 | 0.0…1.0 |
| GapSoft | Gap Soft | Percent | 0.15 | 0.0…2.0 |
| Crookedness | Crookedness | Percent | 0.0 | |
| CrookScale | Crookedness Scale | Percent | 1.0 | |
| StoneColor | Stone Color | GradientRGB | Click on type… | |
| RoughStruct | Rough Structure | Percent | 0.5 | 0.0…1.0 |
| FineStruct | Fine Structure | Percent | 0.15 | 0.0…1.0 |
| GapColor | Gap Color | GradientRGB | Click on type… | |
| GrainyGaps | Grainy Gaps | Percent | 0.3 | 0.0…1.0 |
| ContGrain | Contrast Grain | Boolean | 0 | |
| SmudgyColor | Smudgy Color | GradientRGB | Click on type… | |
| SmudgyEdges | Smudgy Edges | Percent | 0.8 | 0.0…1.0 |
| SmudgySize | Smudgy Edges Size | Percent | 0.45 | 0.0…1.0 |
Pixel
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| Smooth | Smooth | Boolean | 0 | |
| TilesU | Tiles U | Float | 10.0 | |
| TilesV | Tiles V | Float | 10.0 |
Planet
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Type | Type | PlanetTypeEnum | Saturn | Click on type… |
Posterizer
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| Levels | Levels | Integer | 5 | 1…40 |
| Filter | Filter Width | Float | 0.1 | 0.0…2.0 |
Projector
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| Projection | Projection | ProjectorProjectionEnum | Spherical | Click on type… |
| OffsetX | Offset X | Percent | 0.0 | |
| OffsetY | Offset Y | Percent | 0.0 | |
| LengthX | Length X | Percent | 1.0 | |
| LengthY | Length Y | Percent | 1.0 | |
| Tile | Tile | Boolean | 1 | |
| Seamless | Seamless | Boolean | 0 | |
| Position | Position | LengthVector | 0.0, 0.0, 0.0 | |
| Size | Size | PercentVector | 1.0, 1.0, 1.0 | |
| Rotation | Rotation | AngleVector | 0.0, 0.0, 0.0 |
Rust
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Rust | Rust | Percent | 0.4 | 0.0…1.0 |
| Frequency | Frequency | Float | 1.0 |
Simple Noise
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 |
Simple Turbulance
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 | |
| Octaves | Octaves | Float | 4.0 | 0.0…10.0 |
Spectral
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Intensity | Intensity | Percent | 2.0 | |
| Variation | Variation | Percent | 1.0 | |
| OutOfRange | Out Of Range Type | SpectralOutOfRangeEnum | Stop | Click on type… |
| Spectrum | Spectrum | GradientRGB | Click on type… | |
| UseCDeffect | Use CD effect | Boolean | 0 | |
| Width | Width | Percent | 1.5 | |
| WFactor | W Factor | Percent | 1.0 | |
| DiffIntens | Diffuse Intensity | Percent | 0.3 | |
| DiffVariat | Diffuse Variation | Percent | 0.5 | |
| FrontSide | Front Side | SpectralFrontSideEnum | ZX | Click on type… |
Spot
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Shape | Shape | SpotShapeEnum | Circle | Click on type… |
| Texture | Texture | SimpleShader | Click on type… | |
| GapColor | Gap Color | RGB | 1.0, 1.0, 1.0 | |
| SpotColor | Spot Color | RGB | 0.0, 0.0, 0.0 | |
| Scale | Scale | Percent | 1.0 | |
| U | U | Percent | 1.0 | |
| V | V | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0.0 | 0.0…360.0 |
| Shadow | Shadow | GradientGS | Click on type… | |
| Diffuse | Diffuse | GradientGS | Click on type… | |
| Specular | Specular | GradientGS | Click on type… | |
| Illumination | Illumination | GradientGS | Click on type… | |
| UseCamera | Use Camera | Boolean | 1 | |
| UseLights | Use Lights | Boolean | 0 | |
| UseSpecular | Use Specular | Boolean | 0 | |
| UseIllum | Use Illumination | Boolean | 0 | |
| UseShadows | Use Shadows | Boolean | 0 |
Starfield
No parameters for this type.
Sunburst
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| RFreq | R Frequency | Float | 1.0 | |
| AFreq | A Frequency | Float | 1.0 | |
| TFreq | T Frequency | Float | 1.0 | |
| Turbulence | Turbulence | Float | 1.0 | |
| Radius | Radius | Percent | 0.5 | 0.0…1.0 |
| Height | Height | Percent | 0.5 | 0.0…1.0 |
Tiles
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| GroutColor | Grout Color | RGB | 0.0, 0.0, 0.0 | |
| TilesColor1 | Tiles Color 1 | RGB | 0.5, 0.0, 0.0 | |
| TilesColor2 | Tiles Color 2 | RGB | 0.5, 0.5, 0.5 | |
| TilesColor3 | Tiles Color 3 | RGB | 0.0, 0.0, 0.5 | |
| Pattern | Pattern | TilesPatternEnum | Squares | Click on type… |
| GroutWidth | Grout Width | Percent | 0.05 | 0.0…1.0 |
| BevelWidth | Bevel Width | Percent | 0.3 | 0.0…1.0 |
| SmoothBevel | Smooth Bevel | Boolean | 1 | |
| RandomizeColor | Randomize Color | Boolean | 0 | |
| Orientation | Orientation | TilesOrientationEnum | U | Click on type… |
| GlobalScale | Global Scale | Percent | 1.0 | |
| UScale | U Scale | Percent | 1.0 | |
| VScale | V Scale | Percent | 1.0 | |
| RadialScale | Radial Scale | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0.0 | |
| Delta | Delta | Percent | 1.0 |
Venus
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Frequency | Frequency | Vector | 1.0, 1.0, 1.0 | |
| Rotation | Rotation | Angle | 30.0 |
Water
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 0.5 | |
| TFrequency | T Frequency | Float | 1.0 | |
| Wind | Wind | Float | 1.0 |
Weathering
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | Click on type… | |
| Direction | Direction | WeathDirEnum | PlusU | Click on type… |
| Intensity | Intensity | Percent | 0.2 | |
| Smoothness | Smoothness | Integer | 16 | 4…1024 |
| Weighting | Weighting | WeathWeighEnum | None | |
| Clamp | Clamp UV coords | Boolean | 0 | |
| IntShader | Intensity Shader | SimpleShader | Click on type… | |
| Strength | Strength | Percent | 1.0 | 0.0…1.0 |
Wood
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | Click on type… | |
| Scale | Scale | Percent | 1.0 | |
| Stretch | Stretch | Float | 20.0 | |
| RingScale | Ring Scale | Percent | 0.05 | |
| Grainy | Grainy | Percent | 0.3 | |
| GrainScale | Grain Scale | Percent | 0.01 | |
| Wavy | Wavy | Percent | 0.5 | |
| WavyScale | Wavy Scale | Percent | 0.5 | |
| Shift | Shift | Float | 0.0 | |
| AnnualRings | Annual Rings | Boolean | 0 | |
| WavyRings | Wavy Rings | Percent | 0.5 | |
| WavyRingsScale | Wavy Rings Scale | PercentVector | 0.5, 0.5, 0.5 |