Channel details

Alpha Channel (ChAlp)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Delta Delta RGB 0.1, 0.1, 0.1
Invert Invert Boolean 0
Soft Soft Boolean 1
ImageAlpha Image Alpha Boolean 1
PreMultiplied Pre-Multiplied Boolean 0
Texture Texture SimpleShader Click on type…

Bump Channel (ChBum)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 0.2 -10000…10000
MipFalloff MIP Falloff Boolean 1
Texture Texture SimpleShader Click on type…

Color Channel (ChCol)

Name Description Type Default Range
State Boolean 1
Color Color RGB 0.8, 0.8, 0.8
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Diffusion Channel (ChDif)

Name Description Type Default Range
State Boolean 0
Brightness Brightness Percent 1.0 0…1.0
Luminance Affect Luminance Boolean 0
Specular Affect Specular Boolean 1
Reflection Affect Reflection Boolean 0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Displacement Channel (ChDis)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 1.0 -1.0…1.0
Height Height Length 0.05
Type Type DisplacementTypeEnum IntensityCentered Click on type…
Texture Texture SimpleShader Click on type…
Subdivision Subpolygon Displacement Boolean 0
Level Subdivision Level Integer 4 1…12
RoundGeometry Round Geometry Boolean 0
RoundContour Round Contour Boolean 1
MapRounded Map Rounded Geometry Boolean 1
MapResult Map Resulting Geometry Boolean 0
KeepEdges Keep Original Edges Boolean 1
BestDistribution Best Distribution Boolean 1

Environment Channel (ChEnv)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Multiply Click on type…
MixStrength Mix Strength Percent 1.0 0…100
TilesX Tiles X Float 1.0
TilesY Tiles Y Float 1.0
Exclusive Exclusive Boolean 1

Fog Channel (ChFog)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
Distance Distance Length 10.0

Glow Channel (ChGlo)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
InnerStrenght Inner Strength Percent 1.0 0…100
OuterStrength Outer Strength Percent 5.0 0…100
Radius Radius Float 10.0
Random Random Percent 0.1 0…1.0
Frequency Frequency Float 1.0
UseMatColor Use Surface Color Boolean 1

Grass Channel (ChGra)

Name Description Type Default Range
State Boolean 0
Color Color GradientRGB Click on type…
ColTexture Color Texture SimpleShader Click on type…
MixStrength Mix Strength Percent 0.5 0.0…1.0
Density Density Percent 0.15 0.0…10.0
DenTexture Density Texture SimpleShader Click on type…
Length Length Length 0.25 0.0…10.0
Width Width Length 0.02 0.0…10.0
Crinkle Crinkle Percent 0.1 0.0…1.0
Bend Bend Percent 0.6 0.0…1.0
Wetness Wetness Percent 0.05 0.0…1.0

Illumination Channel (ChIll)

Name Description Type Default Range
GenerateGI Generate GI Boolean 1
GenGIStrength Generate GI Strength Percent 1.0 0….100
GenGISaturat Generate GI Saturation Percent 1.0 0….100
ReceiveGI Receive GI Boolean 1
RecGIStrength Receive GI Strength Percent 1.0 0….100
RecGISaturat Receive GI Saturation Percent 1.0 0….10.0
GIPortal GI Portal Boolean 0
GILight GI Area Light Boolean 0
GenerateCaustics Generate Caustics Boolean 1
GenCausticsStrength Generate Caustics Strength Percent 1.0 0…1000
ReceiveCaustics Receive Caustics Boolean 1
RecCausticsStrength Receive Caustics Strength Percent 1.0 0…1000
Radius Radius Length 0.1
CausticsSamples Caustics Samples Integer 100 0…10000
Model Model IlluminationModelEnum Blinn Click on type…
DiffuseFalloff Diffuse Falloff Percent 0.0 -10.0…10.0
DiffuseLevel Diffuse Level Percent 1.0 0.0…10.0
Roughness Roughness Percent 0.5 0.0…2.0

Luminance Channel (ChLum)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Normal Channel (ChNor)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 1.0 0.0…1000
Method Method NormalMethodEnum Tangent Click on type…
FlipX Flip X (Red) Boolean 0
FlipY Flip Y (Green) Boolean 0
FlipZ Flip Z (Blue) Boolean 0
SwapYZ Swap Y/Z (Y up) Boolean 0
Texture Texture SimpleShader Click on type…

Reflection Channel (ChRef)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Additive Additive Boolean 0
UseBump Use Bump Boolean 1
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
Blurriness Blurriness Percent 0.0 0.0…1.0
MinSamples Min Samples Integer 5 1…10000
MaxSamples Max Samples Integer 128 1…10000
Accuracy Accuracy Percent 0.5 0.0…1.0

Size Channel (ChSize)

Name Description Type Default Range
HorSize Horizontal Size Length 1.0
VerSize Vertical Size Length 1.0
DepSize Depth Length 1.0
Angle Angle Angle 0.0
KeepProp Lock Proportion Boolean 1
RandomOrig Random Origin Boolean 0

Specular Channel (ChSpe)

Name Description Type Default Range
State Boolean 1
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0.0…100.0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
Mode Mode SpecularModeEnum Plastic Click on type…
Width Width Percent 0.5 0.0…1.0
Height Height Percent 0.2 0.0…100.0
Falloff Falloff Percent 0.0 -1.0…1.0
InnerWidth Inner Width Percent 0.0 0.0…1.0

Transparency Channel (ChTra)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
Refraction Refraction Float 1.0 0.25…4.0
InternalReflections Total Internal Reflection Boolean 1
ExitReflection Exit Reflections Boolean 1
FresnelReflectivity Fresnel Reflectivity Percent 1.0 0…1.0
Additive Additive Boolean 0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
AbsorptionColor Absorption Color RGB 1.0, 1.0, 1.0
AbsorptionDistance Absorption Distance Length 1.0
Blurriness Blurriness Percent 0.0 0.0…1.0
MinSamples Min Samples Integer 5 1…10000
MaxSamples Max Samples Integer 128 1…10000
Accuracy Accuracy Percent 0.5 0.0…1.0