Channel details

Alpha Channel (ChAlp)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Delta Delta RGB 0.1, 0.1, 0.1
Invert Invert Boolean 0
Soft Soft Boolean 1
ImageAlpha Image Alpha Boolean 1
PreMultiplied Pre-Multiplied Boolean 0
Texture Texture SimpleShader Click on type…

Bump Channel (ChBum)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 0.2 -10000…10000
MipFalloff MIP Falloff Boolean 1
Texture Texture SimpleShader Click on type…

Color Channel (ChCol)

Name Description Type Default Range
State Boolean 1
Color Color RGB 0.8, 0.8, 0.8
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Diffusion Channel (ChDif)

Name Description Type Default Range
State Boolean 0
Brightness Brightness Percent 1.0 0…1.0
Luminance Affect Luminance Boolean 0
Specular Affect Specular Boolean 1
Reflection Affect Reflection Boolean 0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Displacement Channel (ChDis)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 1.0 -1.0…1.0
Height Height Length 0.05
Type Type DisplacementTypeEnum IntensityCentered Click on type…
Texture Texture SimpleShader Click on type…
Subdivision Subpolygon Displacement Boolean 0
Level Subdivision Level Integer 4 1…12
RoundGeometry Round Geometry Boolean 0
RoundContour Round Contour Boolean 1
MapRounded Map Rounded Geometry Boolean 1
MapResult Map Resulting Geometry Boolean 0
KeepEdges Keep Original Edges Boolean 1
BestDistribution Best Distribution Boolean 1

Environment Channel (ChEnv)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Multiply Click on type…
MixStrength Mix Strength Percent 1.0 0…100
TilesX Tiles X Float 1.0
TilesY Tiles Y Float 1.0
Exclusive Exclusive Boolean 1

Fog Channel (ChFog)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
Distance Distance Length 10.0

Glow Channel (ChGlo)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
InnerStrenght Inner Strength Percent 1.0 0…100
OuterStrength Outer Strength Percent 5.0 0…100
Radius Radius Float 10.0
Random Random Percent 0.1 0…1.0
Frequency Frequency Float 1.0
UseMatColor Use Surface Color Boolean 1

Grass Channel (ChGra)

Name Description Type Default Range
State Boolean 0
Color Color GradientRGB Click on type…
ColTexture Color Texture SimpleShader Click on type…
MixStrength Mix Strength Percent 0.5 0.0…1.0
Density Density Percent 0.15 0.0…10.0
DenTexture Density Texture SimpleShader Click on type…
Length Length Length 0.25 0.0…10.0
Width Width Length 0.02 0.0…10.0
Crinkle Crinkle Percent 0.1 0.0…1.0
Bend Bend Percent 0.6 0.0…1.0
Wetness Wetness Percent 0.05 0.0…1.0

Illumination Channel (ChIll)

Name Description Type Default Range
GenerateGI Generate GI Boolean 1
GenGIStrength Generate GI Strength Percent 1.0 0….100
GenGISaturat Generate GI Saturation Percent 1.0 0….100
ReceiveGI Receive GI Boolean 1
RecGIStrength Receive GI Strength Percent 1.0 0….100
RecGISaturat Receive GI Saturation Percent 1.0 0….10.0
GIPortal GI Portal Boolean 0
GILight GI Area Light Boolean 0
GenerateCaustics Generate Caustics Boolean 1
GenCausticsStrength Generate Caustics Strength Percent 1.0 0…1000
ReceiveCaustics Receive Caustics Boolean 1
RecCausticsStrength Receive Caustics Strength Percent 1.0 0…1000
Radius Radius Length 0.1
CausticsSamples Caustics Samples Integer 100 0…10000
Model Model IlluminationModelEnum Blinn Click on type…
DiffuseFalloff Diffuse Falloff Percent 0.0 -10.0…10.0
DiffuseLevel Diffuse Level Percent 1.0 0.0…10.0
Roughness Roughness Percent 0.5 0.0…2.0

Luminance Channel (ChLum)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0

Normal Channel (ChNor)

Name Description Type Default Range
State Boolean 0
Strength Strength Percent 1.0 0.0…1000
Method Method NormalMethodEnum Tangent Click on type…
FlipX Flip X (Red) Boolean 0
FlipY Flip Y (Green) Boolean 0
FlipZ Flip Z (Blue) Boolean 0
SwapYZ Swap Y/Z (Y up) Boolean 0
Texture Texture SimpleShader Click on type…

Reflection Channel (ChRef)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…100
Additive Additive Boolean 0
UseBump Use Bump Boolean 1
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
Blurriness Blurriness Percent 0.0 0.0…1.0
MinSamples Min Samples Integer 5 1…10000
MaxSamples Max Samples Integer 128 1…10000
Accuracy Accuracy Percent 0.5 0.0…1.0

Size Channel (ChSize)

Name Description Type Default Range
HorSize Horizontal Size Length 1.0
VerSize Vertical Size Length 1.0
DepSize Depth Length 1.0
Angle Angle Angle 0.0
KeepProp Lock Proportion Boolean 1
RandomOrig Random Origin Boolean 0

Specular Channel (ChSpe)

Name Description Type Default Range
State Boolean 1
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0.0…100.0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
Mode Mode SpecularModeEnum Plastic Click on type…
Width Width Percent 0.5 0.0…1.0
Height Height Percent 0.2 0.0…100.0
Falloff Falloff Percent 0.0 -1.0…1.0
InnerWidth Inner Width Percent 0.0 0.0…1.0

Transparency Channel (ChTra)

Name Description Type Default Range
State Boolean 0
Color Color RGB 1.0, 1.0, 1.0
Brightness Brightness Percent 1.0 0…1.0
Refraction Refraction Float 1.0 0.25…4.0
InternalReflections Total Internal Reflection Boolean 1
ExitReflection Exit Reflections Boolean 1
FresnelReflectivity Fresnel Reflectivity Percent 1.0 0…1.0
Additive Additive Boolean 0
Texture Texture SimpleShader Click on type…
MixMode Mix Mode MixModeEnum Normal Click on type…
MixStrength Mix Strength Percent 1.0 0…1.0
AbsorptionColor Absorption Color RGB 1.0, 1.0, 1.0
AbsorptionDistance Absorption Distance Length 1.0
Blurriness Blurriness Percent 0.0 0.0…1.0
MinSamples Min Samples Integer 5 1…10000
MaxSamples Max Samples Integer 128 1…10000
Accuracy Accuracy Percent 0.5 0.0…1.0

Light Settings

Name Description Type
GEN General LightGeneral
DET Detail LightDetail
VIS Visibility LightVisibility
PHO Photometric LightPhotometric
CAU Caustics LightCaustics
NOI Noise LightNoise
SHA Shadow LightShadow
LEN Lens LightLens

Light Caustics (CAU)

Name Description Type Default Range
Surface Surface Caustics Boolean 0
SurfaceEnergy Energy Percent 1.0
SurfacePhotons Photons Integer 10000 10…10000000
Volume Volume Caustics Boolean 0
VolumeEnergy Energy Percent 1.0
VolumePhotons Photons Integer 10000 10…2000000
Falloff Falloff CausticsFalloffEnum None
InnerDistance Inner Distance Length 0.0
OuterDistance Outer Distance Length 10.0

Light Detail (DET)

Name Description Type Default Range
UseInner Use Inner Boolean 1
InnerAngle Inner Angle Angle 0.0 0.0…175.0
OuterAngle Outer Angle Angle 30.0 0.0…175.0
AspectRatio Aspect Ratio Float 1.0 0.01…100.0
Contrast Contrast Percent 0.0 -10.0…10.0
ShadowCaster Shadow Caster Boolean 0
AreaShape Area Shape AreaShapeEnum Rectangle
AreaX Area X Size Length 2
AreaY Area Y Size Length 2
AreaZ Area Z Size Length 2
Samples Samples Integer 40 16…1000
OnlyZ Only Z direction Boolean 0
ShowinRender Show in render Boolean 0
ShowinReflection Show in reflection Boolean 0
VisibilityMultiplier Visibility Multiplier Percent 1.0 0.0…100000.0
Falloff Falloff FalloffEnum None
InfinitAngle Infinite Angle Angle 0.5 0.0…90.0
AddGrain Add Grain (Slow) Boolean 0
IdenticalNoise Identical Noise distribution Boolean 0
FalloffAngle Falloff Angle Angle 180 0…180
InnerRadius Inner Radius Length 0.0
Radius Radius/Decay Length 5.0
UseGradient Use Gradient Boolean 0
Color Color GradientRGB LightGRRGB
NearClip Near Clip Boolean 0
FarClip Far Clip Boolean 0
NearFrom Near Clip From Length 0.0
NearTo Near Clip To Length 0.1
FarFrom Far Clip From Length 0.9
FarTo Far Clip To Length 1.0

Light General (GEN)

Name Description Type Default Range
Type Type LightTypeEnum Omni
Color Color RGB 1.0, 1.0, 1.0
Intensity Intensity Percent 1.0 -100000.0…100000.0
ShadowType Shadow Type ShadowTypeEnum None
Visibility Visible Light VisibleLightEnum None
NoiIlumination No Illumination Boolean 0
AmbientOnly Ambient Illumination Boolean 0
Diffuse Diffuse Boolean 1
Specular Specular Boolean 1
GIIllumination GI Illumination Boolean 1

Light Lens (LEN)

Name Description Type Default Range
Glow Glow LightLensGlowEnum Inactive
GlowBrightness Glow Brightness Percent 1.0 0.0…10.0
GlowAspectRatio Glow Aspect Ratio Float 1.0 0.1…10.0
Reflexes Reflexes LightLensReflexEnum Inactive
ReflexBrightness Reflexes Brightness Percent 1.0 0.0…10.0
ReflexAspectRatio Reflexes Aspect Ratio Float 1.0 0.1…10.0
Scale Scale Percent 1.0 0.0…10.0
Rotation Rotation Angle 0.0
UseLightParams Use Light Parameters Boolean 1
FadeBehindObjects Fade behind objects Boolean 1
FadeNearBorders Fade Near Borders Boolean 0
FadeApproachingObjs Fade Approaching Objects Boolean 0
GlowDistantScale Glow Distance Scale Boolean 0
ReflexDistantScale Reflexes Distance Scale Boolean 0

Light Noise (NOI)

Name Description Type Default Range
Kind Kind LightNoiseKindEnum None
Type Type LightNoiseTypeEnum SoftTurbulence
Octaves Octaves Integer 4 1…8
Brightness Brightness Percent 0 -10.0…10.0
Contrast Contrast Percent 1.0 -10.0…10.0
VisibilityScale Visibility Scale LengthVector 1.0,1.0,1.0
IlluminationScale Illumination Scale Float 4.0

Light Photometric (PHO)

Name Description Type Default Range
UseIES Use Photometric File Boolean 0
File IES File String
UseIESSize Photometric Size Boolean 0
Photometric Use Photometric Intensity Boolean 0
Intensity Intensity Float 1000.0 0.0…10000000.0
Unit Unit PhotometricUnitEnum cd

Light Shadow (SHA)

Name Description Type Default Range
Density Density Percent 1.0 0.0…100.0
Color Color RGB 0,0,0
Transparency Transparency Boolean 1
ClippingInfluence Clipping Influence Boolean 0
ShadowMapSize Shadow Map Size LightShadowMapSizeEnum 250
ShadowMapX Shadow Map Size X Integer 250 40…10000
ShadowMapY Shadow Map Size Y Integer 250 40…10000
SampleRadius Sample Radius Integer 3 1…20
AbsoluteBias Absolute Bias Boolean 1
RelBias Bias (Rel) Percent 0.01 0…1
AbsBias Bias (Abs) Length 0.02
ParalellWidth Parallel Width Length 5
OutlineShadow Outline Shadow Boolean 0
ShadowCone Shadow Cone Boolean 0
Angle Angle Angle 90 0…170
SoftCone Soft Cone Boolean 1
Accuracy Accuracy Percent 0.75 0…1
MinsSmples Minimum Samples Integer 8 2…10000
MaxsSmples Maximum Samples Integer 100 2…10000

Light Visibility (VIS)

Name Description Type Default Range
UseFalloff Use Falloff Boolean 1
Falloff Falloff Percent 1 0…1
UseEdgeFalloff Use Edge Falloff Boolean 1
EdgeFalloff Edge Falloff Percent 0.5 0…1
ColoredEdge Colored Edge Falloff Boolean 0
InnerDistance Inner Distance Length 0.0
OuterDistance Outer Distance Length 5.0
RelativeScale Relative Scale PercentVector 1.0,1.0,1.0
SampleDistance Sample Distance Length 0.25
Brightness Brightness Percent 1.0 0.0…100.0
Dust Dust Percent 0.0 0.0…1.0
Dithering Dithering Percent 0.0 0.0…1.0
UseGradient Use Gradient Boolean 0
Color Color GradientRGB LightGRRGB
Additive Additive Boolean 0
AdaptBrightness Adapt Brightness Boolean 1

Folder

Name Description Type
Shaders Shaders BaseShader

Ambient Occlusion

Name Description Type Default Range
Gradient Color GradientRGB GRGBBW
MinRayLength Min Ray Length Length 0.0
MaxRayLength Max Ray Length Length 1.0
Dispersion Dispersion Percent 1.0 0.0…1.0
Accuracy Accuracy Percent 0.5 0.0…1.0
MinSamples Min Samples Integer 10 1…10000
MaxSamples Max Samples Integer 64 1…10000
Contrast Contrast Percent 0.0 -1.0…1.0
UseSkyEnvironment Use Sky Environment Boolean 0
EvaluateTransp Evaluate Transparency Boolean 0
SelfShadowingOnly Self Shadowing Only Boolean 0

Art

Name Description Type Default Range
Texture Texture SimpleShader
UseBump Use Bump Boolean 0
Space Space ArtSpaceEnum World
Scale Scale Percent 1.0
Rotate Rotate Angle 0.0 -360.0…360.0
ScaleU Scale U Percent 1.0
ScaleV Scale V Percent 1.0
UseShadows Use Shadows Boolean 0
ShadowText Shadow Texture SimpleShader
UseBackface Use BackFace Boolean 0
BackfaceText Texture SimpleShader

Backlight

Name Description Type Default Range
Algorithm Algorithm BacklightAlgorithmEnum Internal
Color Color RGB 1.0,1.0,1.0
Illum Illumination Percent 0.8 0.0…10.0
Roughness Roughness Percent 1.0 0.0…2.0
ShadowInt Shadow Intensity Percent 0.6 0.0…1.0
Clip Clip Boolean 0
Contrast Contrast Percent 0.0 -5.0…5.0

Brick

Name Description Type Default Range
Scale Scale Percent 0.25
Width Brick Width Percent 0.5
Height Brick Height Percent 0.25
Shift Shift Percent 0.5
ResetNth Reset nth Row Integer 0
HalfWNth Half Width Every nth Row Integer 0
HalfShift Shift Half Width Percent 0.5
Balance Balance Alt Color Period Boolean 1
BrickColor Brick Color GradientRGB Brick1GRRGB
BrickTexture Brick Texture SimpleShader
BrickTextureDet Brick Texture Details BrTexDet
AltBrickCol Alt. Brick Color GradientRGB Brick2GRRGB
AltBrickText Alt. Texture SimpleShader
AltBrickTextDet Alt. Texture Details AltTexDet
AltColNthRow Alt. Color nth Row Integer 7
AltColNthCol Alt. Color nth Col Integer 0
BrickNoiseScale Brick Noise Scale Percent 0.5
BrickDetail Brick Detail Percent 0.025 0.0…1.0
BrickDetScale Brick Detail Scale Percent 0.75
GapColor Gap Color GradientRGB Brick3GRRGB
GapTexture Gap Texture SimpleShader
GapTextureDet Gap Texture Details GapTexDet
GapNoiseScale Gap Noise Scale Percent 0.005
GapSize Gap Size Percent 0.025
GapDepth Gap Depth Percent 0.05
GapGroove Gap Groove Percent 0.2 -1.0…1.0
GapSizeVar Gap Size Variation Percent 0.9 0.0…1.0
GapSizeVarScale Gap Size Variation Scale Percent 0.25
EnableDirt Enable Dirt Boolean 0
EnableBrickDirt Enable Brick Dirt Boolean 1
EnableGapDirt Enable Gap Dirt Boolean 1
DirtOpacity Dirt Opacity Percent 1.0 0.0…1.0
DirtBrickBlend Dirt Brick Blend Percent -0.5 -1.0…1.0
DirtGapBlend Dirt Gap Blend Percent -0.5 -1.0…1.0
DirtColor Dirt Color GradientRGBA BrickDirtRGBA
DirtColScale Dirt Color Scale Percent 1.0
DirtShift Dirt Shift PercentVector 0.0,0.0,0.0
DirtOpScale Dirt Opacity Scale Percent 1.0
DirtOctaves Dirt Octaves Float 8.0 0.0…10.0
DirtTexture Dirt Texture SimpleShader
DirtColText Dirt Color Texture SimpleShader
DirtColTextDet Dirt Texture Details DirtTexDet
DirtRain Rain Percent 0.0
DirtRainSampl Rain Samples Integer 8
DirtBlurColor Blur Color Texture Boolean 1

Cel

Name Description Type Default
Shadow Shadow GradientRGB Cel1GRRGB
Diffuse Diffuse GradientRGB Cel2GRRGB
Specular Specular GradientRGB Cel3GRRGB
Illumination Illumination GradientGS Cel1GRGS
UseBump Use Bump Boolean 0
UseBackface Use Backfacing Boolean 0
UseCamera Use Camera Boolean 1
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseLightColor Use Light Color Boolean 0
UseShadows Use Shadows Boolean 0
ShadowType Shadows Type CelShadowTypeEnum Multiply
ShadowMode Shadows Mode CelShadowModeEnum Normal
InvertSha Invert Shadow Boolean 0

Chan Lum

Name Description Type Default Range
Samples Samples Integer 8 1…1024
InitialOffset Initial Offset Length 0.01
SampleRadius Sample Radius Length 0.2
SampleType Sample Type ChanLumSampleTypeEnum Area
Stochastic Stochastic Boolean 1
Gaussian Gaussian Boolean 1
Shadows Shadows Boolean 1
Seed Seed Integer 100000 -100000…100000

Checkerboard

Name Description Type Default
Color1 Color 1 RGB 1.0,1.0,1.0
Color2 Color 2 RGB 0.0,0.0,0.0
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0

Cloud

Name Description Type Default Range
Color Color GradientRGB CloudGRRGB
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
Level Level Percent 0.5 0.0…1.0

Color

Name Description Type Default Range
Color Color RGB 1.0,1.0,1.0
Brightness Brightness Percent 1.0 0.0…100

Colorizer

Name Description Type Default
Input Input ColorizerInputEnum Luminance
Cycle Cycle Boolean 0
Texture Texture SimpleShader
Gradient Gradient GradientRGB ColorizerGRRGB

Cyclone

Name Description Type Default Range
Color Color GradientRGB
Frequency Frequency Float 1.0
Rotation Rotation Float 1.0
Level Level Percent 0.5 0.0…1.0

Distorter

Name Description Type Default Range
Type Type DistorterTypeEnum Directional
Wrap Wrap DistorterWrapEnum Cycle
Amount Amount Percent 1.0
X X Percent 0.1
Y Y Percent 0.1
Z Z Percent 0.1
Delta Delta Percent 1.0
Step Step Percent 1.0 0.0…10.0
Texture Texture SimpleShader
Distorter Distorter SimpleShader

Earth

Name Description Type Default Range
SeaLevel Sea Level RGB 0.0,0.5,1.0
LandLevel Land Level RGB 0.0,0.5,0.0
MountainLevel Mountain Level RGB 0.75,0.75,0.75
Frequency Frequency Float 1.0
Level Level Percent 0.5 0.0…1.0

Falloff

Name Description Type Default
Direction Direction Vector 0.0,1.0,0.0
Space Space FalloffSpaceEnum Object
UseBump Use Bump Boolean 1
Gradient Gradient GradientRGB ColorizerGRRGB

Filter

Name Description Type Default Range
Texture Texture SimpleShader
HUE HUE Angle 0.0 0.0…360.0
Saturation Saturation Percent 0.0 -1.0…1.0
Lightness Lightness Percent 0.0 -1.0…1.0
Colorize Colorize Boolean 0
Brightness Brightness Percent 0.0 -1.0…1.0
Contrast Contrast Percent 0.0 -1.0…1.0
Gamma Gamma Float 1.0 0.1…100.0
Clip Enable Clipping Boolean 0
LowClip Low Clip Percent 0.0 0.0…100.0
HighClip High Clip Percent 1.0 0.0…100.0

Fire

Name Description Type Default
Color Color GradientRGB FireGRRGB
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
TFrequency T Frequency Float 1.0
Turbulence Turbulence Float 1.0

Flame

Name Description Type Default
Color Color GradientRGB FireGRRGB
TFrequency T Frequency Float 1.0
Turbulence Turbulence Float 1.0

Fresnel

Type: SimpleShader

Name Description Type Default
UseBump Use Bump Boolean 1
Render Render FresnelRenderEnum FrontAndBack
Gradient Gradient GradientRGB
Physical Physical Boolean 0
Preset Preset PhysicalFresnelPresetEnum Water
IOR IOR Float 1.33283
Invert Invert Boolean 0

Fusion

Type: SimpleShader

Name Description Type Default Range
Mode Mode FusionModeEnum Normal
Blend Blend Percent 1.0 0.0…1.0
UseMask Use Mask Boolean 0
InvMask Invert Mask Boolean 0
InvOutput Invert Output Boolean 0
BlendTxt Blend Texture SimpleShader
MaskTxt Mask Texture SimpleShader
BaseTxt Base Texture SimpleShader

Galaxy

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB
Angle Angle Angle 360.0
SpiralArms Spiral Arms Float 4.0

Gradient

Type: SimpleShader

Name Description Type Default Range
Gradient Gradient GradientRGB GRGBBW
Type Type GradientTypeEnum 2D_U
Cycle Cycle Boolean 1
Start Start LengthVector -1.0,0.0,0.0
End End LengthVector 1.0,0.0,0.0
Radius Radius Length 1.0
Turbulence Turbulence Percent 0.0 0.0…1.0
Octaves Octaves Float 5.0 0.0…10.0
Scale Scale Percent 1.0
Frequency Frequency Float 0.0
Seed Seed Integer 0 -2147483647…2147483647
Angle Angle Angle 0.0
Absolute Absolute Boolean 0
Space Space GradientSpaceEnum Object

Hatch

Type: SimpleShader

Name Description Type Default Range
Texture Texture SimpleShader
TileUV Tile UV Boolean 0
Rotational Rotational Boolean 0
Scale Scale Percent 1.0
RotateUV Rotate UV Angle 0.0 -360.0…360
OffsetU Offset U Percent 0.0
OffsetV Offset V Percent 0.0
Density Density Percent 0.6
DensityU Density U Percent 1.0
DensityV Density V Percent 1.0
ScatterU Scatter U Percent 0.1
ScatterV Scatter V Percent 0.1
SpacingU Spacing U Percent 0.0
SpacingUVar Spacing U Variation Percent 0.0
SpacingV Spacing V Percent 0.0
SpacingVVar Spacing V Variation Percent 0.0
ScaleU Scale U Percent 1.0
ScaleUVar Scale U Variation Percent 0.1
ScaleV Scale V Percent 1.0
ScaleVVar Scale V Variation Percent 0.0
Rotate Rotate Angle 0.0 0.0…360.0
Crosses Crosses Boolean 0
CrossRotation Cross Rotation Angle 90.0 -360.0…360.0
DarkStrokeCol Dark Stroke Color RGB 0.0,0.0,0.0
LightStrokeCol Light Stroke Color RGB 1.0,1.0,1.0
BackgroundCol Background Color RGB 1.0,1.0,1.0
ShowDStrokes Show Dark Strokes Boolean 1
ShowLStrokes Show Light Strokes Boolean 0
ShadeLevels Shade Levels Integer 1 1…20
Threshold Threshold Percent 0.8 0.0…1.0
Shadow Shadow GradientGS
Diffuse Diffuse GradientGS
Specular Specular GradientGS
Illumination Illumination GradientGS
UseBump Use Bump Boolean 0
UseCamera Use Camera Boolean 0
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseShadow Use Shadow Boolean 0
ModContrast Modifies Contrast Boolean 0

Image

Type: SimpleShader

Name Description Type Default Range
File File Name String
Sampling Sampling SamplingEnum MIP
Exposure Exposure Float 0.0 -25.0…25.0
HDRGamma HDR Gamma Float 1.0 0.0…100.0
BlackPoint Black Point Float 0.0 0.0…100.0
WhitePoint White Point Float 1.0 0.0…100.0
AlphaOnly Use Alpha Channel Only Boolean 0.0
MirrorX Mirror On X axis Boolean 0.0
MirrorY Mirror On Y axis Boolean 0.0

Layer

Type: SimpleShader

Name Description Type
Shaders Shaders BaseShader

Lumas

Type: SimpleShader

Name Description Type Default Range
DiffActive Diffuse Active Boolean 1
DiffColor Diffuse Color RGB 0.8,0.8,0.8
DiffAlgorithm Diffuse Algorithm LumasAlgorithmEnum Internal
DiffRoughness Diffuse Roughness Percent 1.0 0.0…2.0
DiffIllum Diffuse Illumination Percent 0.6 0.0…10.0
DiffContrast Diffuse Contrast Percent 0.0 -10.0…10.0
Spec1Active Specular 1 Active Boolean 1
Spec1Color Specular 1 Color RGB 1.0,1.0,1.0
Spec1Intensity Specular 1 Intensity Percent 1.25 0.0…10.0
Spec1Size Specular 1 Size Percent 0.005 0.0…2.0
Spec1Contrast Specular 1 Contrast Percent 0.0 0.0…1.0
Spec1Glare Specular 1 Glare Percent 2.0 0.0…10.0
Spec1Falloff Specular 1 Falloff Percent 1.0
Spec2Active Specular 2 Active Boolean 1
Spec2Color Specular 2 Color RGB 0.5,0.5,0.5
Spec2Intensity Specular 2 Intensity Percent 0.5 0.0…10.0
Spec2Size Specular 2 Size Percent 0.05 0.0…2.0
Spec2Contrast Specular 2 Contrast Percent 0.0 0.0…1.0
Spec2Glare Specular 2 Glare Percent 2.0 0.0…10.0
Spec2Falloff Specular 2 Falloff Percent 0.5
Spec3Active Specular 3 Active Boolean 1
Spec3Color Specular 3 Color RGB 0.2,0.2,0.2
Spec3Intensity Specular 3 Intensity Percent 0.5 0.0…10.0
Spec3Size Specular 3 Size Percent 0.85 0.0…2.0
Spec3Contrast Specular 3 Contrast Percent 0.0 0.0…1.0
Spec3Glare Specular 3 Glare Percent 0.75 0.0…10.0
Spec3Falloff Specular 3 Falloff Percent 0.5
Anisotropy Anisotropy Boolean 0
Projection Projection LumasProjectionEnum ShrinkWarp
ProjScale Projection Scale Percent 1.0 0.0…10.0
RoughnessX X Roughness Percent 7.0
RoughnessY Y Roughness Percent 1.0
RoughSpecular1 Specular 1 Boolean 1
RoughSpecular2 Specular 2 Boolean 1
RoughSpecular3 Specular 3 Boolean 1
Amplitude Amplitude Percent 0.5 0.0…1.0
Scale Scale Percent 0.5
Length Length Percent 5.0
Attenuation Attenuation Percent 1.0
AttenSpecular1 Specular 1 Boolean 1
AttenSpecular2 Specular 2 Boolean 1
AttenSpecular3 Specular 3 Boolean 1

Marble

Type: SimpleShader

Name Description Type Default Range
Color Color GradientRGB
Frequency Frequency Vector 1.0,1.0,1.0
Turbulence Turbulence Percent 1.0 0.0…1.0

Metal

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB MetalGRGB
Frequency Frequency Float 1.0

Noise

Type: SimpleShader

Name Description Type Default Range
Color1 Color 1 RGB 0.0,0.0,0.0
Color2 Color 2 RGB 1.0,1.0,1.0
Seed Seed Integer 665 -100000…100000
Noise Noise NoiseShaderNoisesEnum Noise
Octaves Octaves Float 5.0 0.0…20.0
Space Space NoiseSpaceEnum Texture -100000…100000
GlobalScale Global Scale Percent 1.0
RelativeScale Relative Scale PercentVector 1.0,1.0,1.0
DetailAtt Detail Attenuation Percent 1.0
Delta Delta Percent 1.0
Absolute Absolute Boolean 0
Cycles Cycles Float 0.0 0.0…10000000.0
LowClip Low Clip Percent 0.0 0.0…1.0
HighClip High Clip Percent 1.0 0.0…1.0
Brightness Brightness Percent 0.0 -1.0…1.0
Contrast Contrast Percent 0.0 -1.0…1.0

Normal Direction

Type: SimpleShader

Name Description Type Default
Color1 Color 1 RGB 1.0,1.0,1.0
Color2 Color 2 RGB 0.0,0.0,0.0

Normalizer

Type: SimpleShader

Name Description Type Default
Texture Texture SimpleShader
Strength Strength Float 0.5
Filter Filter NormFilterEnum Condensed
Invert Invert Boolean 0
Delta Delta Float 1.0
ClampUV Clamp UV Boolean 0

Pavement

Type: SimpleShader

Name Description Type Default Range
Scale Scale Percent 1.0
Seed Seed Integer 333 0…2147483647
GapSize Gap Size Percent 0.08 0.0…1.0
GapSoft Gap Soft Percent 0.15 0.0…2.0
Crookedness Crookedness Percent 0.0
CrookScale Crookedness Scale Percent 1.0
StoneColor Stone Color GradientRGB PaveBrown1GRRGB
RoughStruct Rough Structure Percent 0.5 0.0…1.0
FineStruct Fine Structure Percent 0.15 0.0…1.0
GapColor Gap Color GradientRGB PaveBrown2GRRGB
GrainyGaps Grainy Gaps Percent 0.3 0.0…1.0
ContGrain Contrast Grain Boolean 0
SmudgyColor Smudgy Color GradientRGB PaveBrown3GRRGB
SmudgyEdges Smudgy Edges Percent 0.8 0.0…1.0
SmudgySize Smudgy Edges Size Percent 0.45 0.0…1.0

Pixel

Type: SimpleShader

Name Description Type Default
Texture Texture SimpleShader
Smooth Smooth Boolean 0
TilesU Tiles U Float 10.0
TilesV Tiles V Float 10.0

Planet

Type: SimpleShader

Name Description Type Default
Type Type PlanetTypeEnum Saturn

Posterizer

Type: SimpleShader

Name Description Type Default Range
Texture Texture SimpleShader
Levels Levels Integer 5 1…40
Filter Filter Width Float 0.1 0.0…2.0

Projector

Type: SimpleShader

Name Description Type Default
Texture Texture SimpleShader
Projection Projection ProjectorProjectionEnum Spherical
OffsetX Offset X Percent 0.0
OffsetY Offset Y Percent 0.0
LengthX Length X Percent 1.0
LengthY Length Y Percent 1.0
Tile Tile Boolean 1
Seamless Seamless Boolean 0
Position Position LengthVector 0.0,0.0,0.0
Size Size PercentVector 1.0,1.0,1.0
Rotation Rotation AngleVector 0.0,0.0,0.0

Rust

Type: SimpleShader

Name Description Type Default Range
Color Color GradientRGB RustGRRGB
Rust Rust Percent 0.4 0.0…1.0
Frequency Frequency Float 1.0

Simple Noise

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0

Simple Turbulence

Type: SimpleShader

Name Description Type Default Range
Color Color GradientRGB
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 1.0
Octaves Octaves Float 4.0 0.0…10.0

Spectral

Type: SimpleShader

Name Description Type Default
Intensity Intensity Percent 2.0
Variation Variation Percent 1.0
OutOfRange Out of Range Type SpectralOutOfRangeEnum Stop
Spectrum Spectrum GradientRGB SpectGRRGB
UseCDeffect Use CD effect Boolean 0
Width Width Percent 1.5
Peak Peak Percent 1.0
WFactor W Factor Percent 1.0
DiffIntens Diffuse Intensity Percent 0.3
DiffVariat Diffuse Variation Percent 0.5
FrontSide Front Side SpectralFrontSideEnum ZX

Spot

Type: SimpleShader

Name Description Type Default Range
Shape Shape SpotShapeEnum Circle
Texture Texture SimpleShader
GapColor Gap Color RGB 1.0,1.0,1.0
SpotColor Spot Color RGB 0.0,0.0,0.0
Scale Scale Percent 1.0
U U Percent 1.0
V V Percent 1.0
Rotate Rotate Angle 0.0 0.0…360.0
Shadow Shadow GradientGS
Diffuse Diffuse GradientGS
Specular Specular GradientGS
Illumination Illumination GradientGS
UseCamera Use Camera Boolean 1
UseLights Use Lights Boolean 0
UseSpecular Use Specular Boolean 0
UseIllum Use Illumination Boolean 0
UseShadows Use Shadows Boolean 0

Starfield

Sunburst

Type: SimpleShader

Name Description Type Default Range
Color Color GradientRGB FireGRRGB
RFreq R Frequency Float 1.0
AFreq A Frequency Float 1.0
TFreq T Frequency Float 1.0
Turbulence Turbulence Float 1.0
Radius Radius Percent 0.5 0.0…1.0
Height Height Percent 0.5 0.0…1.0

Tiles

Type: SimpleShader

Name Description Type Default Range
GroutColor Grout Color RGB 0.0,0.0,0.0
TilesColor1 Tiles Color 1 RGB 0.5,0.0,0.0
TilesColor2 Tiles Color 2 RGB 0.5,0.5,0.5
TilesColor3 Tiles Color 3 RGB 0.0,0.0,0.5
Pattern Pattern TilesPatternEnum Squares
GroutWidth Grout Width Percent 0.05 0.0…1.0
BevelWidth Bevel Width Percent 0.3 0.0…1.0
SmoothBevel Smooth Bevel Boolean 1
RandomizeColor Randomize Color Boolean 0
Orientation Orientation TilesOrientationEnum U
GlobalScale Global Scale Percent 1.0
UScale U Scale Percent 1.0
VScale V Scale Percent 1.0
RadialScale Radial Scale Percent 1.0
Rotate Rotate Angle 0.0
Delta Delta Percent 1.0

Venus

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB
Frequency Frequency Vector 1.0,1.0,1.0
Rotation Rotation Angle 30.0

Water

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB
UFrequency U Frequency Float 1.0
VFrequency V Frequency Float 0.5
TFrequency T Frequency Float 1.0
Wind Wind Float 1.0

Weathering

Type: SimpleShader

Name Description Type Default Range
Texture Texture SimpleShader
Direction Direction WeathDirEnum PlusU
Intensity Intensity Percent 0.2
Smoothness Smoothness Integer 16 4…1024
Weighting Weighting WeathWeighEnum None
Clamp Clamp UV coords Boolean 0
IntShader Intensity Shader SimpleShader
Strength Strength Percent 1.0 0.0…1.0

Wood

Type: SimpleShader

Name Description Type Default
Color Color GradientRGB WoodGRGB
Scale Scale Percent 1.0
Stretch Stretch Float 20.0
RingScale Ring Scale Percent 0.05
Grainy Grainy Percent 0.3
GrainScale Grain Scale Percent 0.01
Wavy Wavy Percent 0.5
WavyScale Wavy Scale Percent 0.5
Shift Shift Float 0.0
AnnualRings Annual Rings Boolean 0
WavyRings Wavy Rings Percent 0.5
WavyRingsScale Wavy Rings Scale PercentVector 0.5,0.5,0.5

Effects B C G

Type: EffectsBaseShader

Name Description Type Default Range
Brightness Brightness Percent 0.0 -1.0…1.0
Contrast Contrast Percent 0.0 -1.0…1.0
Gamma Gamma Float 1.0 0.1…10.0

Effects Clamp

Type: EffectsBaseShader

Name Description Type Default Range
LowClip Low Clip Percent 0.0 0.0…100.0
HighClip High Clip Percent 1.0 0.0…100.0

Effects Clip

Type: EffectsBaseShader

Name Description Type Default Range
LowClip Low Clip Percent 0.0 0.0…100.0
HighClip High Clip Percent 1.0 0.0…100.0

Effects Colorize

Type: EffectsBaseShader

Name Description Type Default
Input Input EffectsColorizeInputEnum Luminance
Gradient Gradient GradientRGB
Cycle Cycle Boolean 0

Effects Distort

Type: EffectsBaseShader

Name Description Type Default Range
Noise Noise NoiseEnum Noise
Strength Strength Percent 0.1 -1.0…1.0
Octaves Octaves Integer 5 0…20
TimeScale Time Scale Percent 1.0
NoiseScale Noise Scale Percent 1.0
3D 3D Boolean 0
Wrap Wrap EffectsDistortWrapEnum Seamless

Effects H S L

Type: EffectsBaseShader

Name Description Type Default Range
Hue Hue Angle 0.0 -180.0…180.0
Saturation Saturation Percent 0.0 -1.0…1.0
Lightness Lightness Percent 0.0 -1.0…1.0
Colorize Colorize Boolean 0

Effects Posterize

Type: EffectsBaseShader

Name Description Type Default Range
Level Level Integer 5 1…255
Width Width Percent 0.1 0.0…1.0

Effects Transform

Type: EffectsBaseShader

Name Description Type Default
Angle Angle Angle 0.0
Mirror Mirror Boolean 0
Flip Flip Boolean 0
Scale Scale Vector 1.0,1.0,1.0
Move Move Vector 0.0,0.0,0.0