When I use Define Material in a master_gdl.gdl that is loaded within the libraries, I always get “Bump” checked
in the surface material settings of that material. How can I avoid this (for use in Maxwell?
Is this a problem with the defining script?
define texture "Texture59" "beam_oak_lissoni_hirnholz", 0.054, 0.0961, 566, 0
define material "Holz, beam_oak_lissoni_hirnholz" 20,
0.894118, 0.682353, 0.470588,
0.85, 0.7, 0.2, 0, 1.4, 0,
0.909804, 0.819608, 0.635294,
0, 0, 0,
0, ind(fill, "Nur Hintergrund-Stift"), -1,
ind(texture, "Texture59")
GDL Object Developer
b-prisma
MAC OSx 10.14