Hi,
I’ve got an object to create an array of boards/cladding, and rotate the texture to the direction of the boards using:
BASE
VERT 0, 0, 0
VERT 0, 0, 1
VERT 0, 1, 0
VERT 1, 0, 0
COOR 2 + 256, -1, -2, -3, -4
BODY -1
The problem is that when there’s a large number of boards, the texture mapping only gets applied to part of the object – see the attached image.
Is there a technical limitation for the number of bodies or polygons a COOR command can be applied to?
I should be able to get around this by introducing more texture mapping commands, but it’s a bit annoying…