Draft version
Please consider when you read it.
Please consider when you read it.
Alpha Channel (ChAlp)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Delta | Delta | RGB | 0.1, 0.1, 0.1 | |
| Invert | Invert | Boolean | 0 | |
| Soft | Soft | Boolean | 1 | |
| ImageAlpha | Image Alpha | Boolean | 1 | |
| PreMultiplied | Pre-Multiplied | Boolean | 0 | |
| Texture | Texture | SimpleShader | Click on type… |
Bump Channel (ChBum)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Strength | Strength | Percent | 0.2 | -10000…10000 |
| MipFalloff | MIP Falloff | Boolean | 1 | |
| Texture | Texture | SimpleShader | Click on type… |
Color Channel (ChCol)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 1 | ||
| Color | Color | RGB | 0.8, 0.8, 0.8 | |
| Brightness | Brightness | Percent | 1.0 | 0…100 |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
Diffusion Channel (ChDif)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Brightness | Brightness | Percent | 1.0 | 0…1.0 |
| Luminance | Affect Luminance | Boolean | 0 | |
| Specular | Affect Specular | Boolean | 1 | |
| Reflection | Affect Reflection | Boolean | 0 | |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
Displacement Channel (ChDis)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Strength | Strength | Percent | 1.0 | -1.0…1.0 |
| Height | Height | Length | 0.05 | |
| Type | Type | DisplacementTypeEnum | IntensityCentered | Click on type… |
| Texture | Texture | SimpleShader | Click on type… | |
| Subdivision | Subpolygon Displacement | Boolean | 0 | |
| Level | Subdivision Level | Integer | 4 | 1…12 |
| RoundGeometry | Round Geometry | Boolean | 0 | |
| RoundContour | Round Contour | Boolean | 1 | |
| MapRounded | Map Rounded Geometry | Boolean | 1 | |
| MapResult | Map Resulting Geometry | Boolean | 0 | |
| KeepEdges | Keep Original Edges | Boolean | 1 | |
| BestDistribution | Best Distribution | Boolean | 1 |
Environment Channel (ChEnv)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…100 |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Multiply | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…100 |
| TilesX | Tiles X | Float | 1.0 | |
| TilesY | Tiles Y | Float | 1.0 | |
| Exclusive | Exclusive | Boolean | 1 |
Fog Channel (ChFog)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…1.0 |
| Distance | Distance | Length | 10.0 |
Glow Channel (ChGlo)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…1.0 |
| InnerStrenght | Inner Strength | Percent | 1.0 | 0…100 |
| OuterStrength | Outer Strength | Percent | 5.0 | 0…100 |
| Radius | Radius | Float | 10.0 | |
| Random | Random | Percent | 0.1 | 0…1.0 |
| Frequency | Frequency | Float | 1.0 | |
| UseMatColor | Use Surface Color | Boolean | 1 |
Grass Channel (ChGra)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | GradientRGB | Click on type… | |
| ColTexture | Color Texture | SimpleShader | Click on type… | |
| MixStrength | Mix Strength | Percent | 0.5 | 0.0…1.0 |
| Density | Density | Percent | 0.15 | 0.0…10.0 |
| DenTexture | Density Texture | SimpleShader | Click on type… | |
| Length | Length | Length | 0.25 | 0.0…10.0 |
| Width | Width | Length | 0.02 | 0.0…10.0 |
| Crinkle | Crinkle | Percent | 0.1 | 0.0…1.0 |
| Bend | Bend | Percent | 0.6 | 0.0…1.0 |
| Wetness | Wetness | Percent | 0.05 | 0.0…1.0 |
Illumination Channel (ChIll)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| GenerateGI | Generate GI | Boolean | 1 | |
| GenGIStrength | Generate GI Strength | Percent | 1.0 | 0….100 |
| GenGISaturat | Generate GI Saturation | Percent | 1.0 | 0….100 |
| ReceiveGI | Receive GI | Boolean | 1 | |
| RecGIStrength | Receive GI Strength | Percent | 1.0 | 0….100 |
| RecGISaturat | Receive GI Saturation | Percent | 1.0 | 0….10.0 |
| GIPortal | GI Portal | Boolean | 0 | |
| GILight | GI Area Light | Boolean | 0 | |
| GenerateCaustics | Generate Caustics | Boolean | 1 | |
| GenCausticsStrength | Generate Caustics Strength | Percent | 1.0 | 0…1000 |
| ReceiveCaustics | Receive Caustics | Boolean | 1 | |
| RecCausticsStrength | Receive Caustics Strength | Percent | 1.0 | 0…1000 |
| Radius | Radius | Length | 0.1 | |
| CausticsSamples | Caustics Samples | Integer | 100 | 0…10000 |
| Model | Model | IlluminationModelEnum | Blinn | Click on type… |
| DiffuseFalloff | Diffuse Falloff | Percent | 0.0 | -10.0…10.0 |
| DiffuseLevel | Diffuse Level | Percent | 1.0 | 0.0…10.0 |
| Roughness | Roughness | Percent | 0.5 | 0.0…2.0 |
Luminance Channel (ChLum)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…100 |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
Normal Channel (ChNor)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Strength | Strength | Percent | 1.0 | 0.0…1000 |
| Method | Method | NormalMethodEnum | Tangent | Click on type… |
| FlipX | Flip X (Red) | Boolean | 0 | |
| FlipY | Flip Y (Green) | Boolean | 0 | |
| FlipZ | Flip Z (Blue) | Boolean | 0 | |
| SwapYZ | Swap Y/Z (Y up) | Boolean | 0 | |
| Texture | Texture | SimpleShader | Click on type… |
Reflection Channel (ChRef)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…100 |
| Additive | Additive | Boolean | 0 | |
| UseBump | Use Bump | Boolean | 1 | |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
| Blurriness | Blurriness | Percent | 0.0 | 0.0…1.0 |
| MinSamples | Min Samples | Integer | 5 | 1…10000 |
| MaxSamples | Max Samples | Integer | 128 | 1…10000 |
| Accuracy | Accuracy | Percent | 0.5 | 0.0…1.0 |
Size Channel (ChSize)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| HorSize | Horizontal Size | Length | 1.0 | |
| VerSize | Vertical Size | Length | 1.0 | |
| DepSize | Depth | Length | 1.0 | |
| Angle | Angle | Angle | 0.0 | |
| KeepProp | Lock Proportion | Boolean | 1 | |
| RandomOrig | Random Origin | Boolean | 0 |
Specular Channel (ChSpe)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 1 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0.0…100.0 |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
| Mode | Mode | SpecularModeEnum | Plastic | Click on type… |
| Width | Width | Percent | 0.5 | 0.0…1.0 |
| Height | Height | Percent | 0.2 | 0.0…100.0 |
| Falloff | Falloff | Percent | 0.0 | -1.0…1.0 |
| InnerWidth | Inner Width | Percent | 0.0 | 0.0…1.0 |
Transparency Channel (ChTra)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| State | Boolean | 0 | ||
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0…1.0 |
| Refraction | Refraction | Float | 1.0 | 0.25…4.0 |
| InternalReflections | Total Internal Reflection | Boolean | 1 | |
| ExitReflection | Exit Reflections | Boolean | 1 | |
| FresnelReflectivity | Fresnel Reflectivity | Percent | 1.0 | 0…1.0 |
| Additive | Additive | Boolean | 0 | |
| Texture | Texture | SimpleShader | Click on type… | |
| MixMode | Mix Mode | MixModeEnum | Normal | Click on type… |
| MixStrength | Mix Strength | Percent | 1.0 | 0…1.0 |
| AbsorptionColor | Absorption Color | RGB | 1.0, 1.0, 1.0 | |
| AbsorptionDistance | Absorption Distance | Length | 1.0 | |
| Blurriness | Blurriness | Percent | 0.0 | 0.0…1.0 |
| MinSamples | Min Samples | Integer | 5 | 1…10000 |
| MaxSamples | Max Samples | Integer | 128 | 1…10000 |
| Accuracy | Accuracy | Percent | 0.5 | 0.0…1.0 |
Light Settings
| Name | Description | Type |
|---|---|---|
| GEN | General | LightGeneral |
| DET | Detail | LightDetail |
| VIS | Visibility | LightVisibility |
| PHO | Photometric | LightPhotometric |
| CAU | Caustics | LightCaustics |
| NOI | Noise | LightNoise |
| SHA | Shadow | LightShadow |
| LEN | Lens | LightLens |
Light Caustics (CAU)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Surface | Surface Caustics | Boolean | 0 | |
| SurfaceEnergy | Energy | Percent | 1.0 | |
| SurfacePhotons | Photons | Integer | 10000 | 10…10000000 |
| Volume | Volume Caustics | Boolean | 0 | |
| VolumeEnergy | Energy | Percent | 1.0 | |
| VolumePhotons | Photons | Integer | 10000 | 10…2000000 |
| Falloff | Falloff | CausticsFalloffEnum | None | |
| InnerDistance | Inner Distance | Length | 0.0 | |
| OuterDistance | Outer Distance | Length | 10.0 |
Light Detail (DET)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| UseInner | Use Inner | Boolean | 1 | |
| InnerAngle | Inner Angle | Angle | 0.0 | 0.0…175.0 |
| OuterAngle | Outer Angle | Angle | 30.0 | 0.0…175.0 |
| AspectRatio | Aspect Ratio | Float | 1.0 | 0.01…100.0 |
| Contrast | Contrast | Percent | 0.0 | -10.0…10.0 |
| ShadowCaster | Shadow Caster | Boolean | 0 | |
| AreaShape | Area Shape | AreaShapeEnum | Rectangle | |
| AreaX | Area X Size | Length | 2 | |
| AreaY | Area Y Size | Length | 2 | |
| AreaZ | Area Z Size | Length | 2 | |
| Samples | Samples | Integer | 40 | 16…1000 |
| OnlyZ | Only Z direction | Boolean | 0 | |
| ShowinRender | Show in render | Boolean | 0 | |
| ShowinReflection | Show in reflection | Boolean | 0 | |
| VisibilityMultiplier | Visibility Multiplier | Percent | 1.0 | 0.0…100000.0 |
| Falloff | Falloff | FalloffEnum | None | |
| InfinitAngle | Infinite Angle | Angle | 0.5 | 0.0…90.0 |
| AddGrain | Add Grain (Slow) | Boolean | 0 | |
| IdenticalNoise | Identical Noise distribution | Boolean | 0 | |
| FalloffAngle | Falloff Angle | Angle | 180 | 0…180 |
| InnerRadius | Inner Radius | Length | 0.0 | |
| Radius | Radius/Decay | Length | 5.0 | |
| UseGradient | Use Gradient | Boolean | 0 | |
| Color | Color | GradientRGB | LightGRRGB | |
| NearClip | Near Clip | Boolean | 0 | |
| FarClip | Far Clip | Boolean | 0 | |
| NearFrom | Near Clip From | Length | 0.0 | |
| NearTo | Near Clip To | Length | 0.1 | |
| FarFrom | Far Clip From | Length | 0.9 | |
| FarTo | Far Clip To | Length | 1.0 |
Light General (GEN)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Type | Type | LightTypeEnum | Omni | |
| Color | Color | RGB | 1.0, 1.0, 1.0 | |
| Intensity | Intensity | Percent | 1.0 | -100000.0…100000.0 |
| ShadowType | Shadow Type | ShadowTypeEnum | None | |
| Visibility | Visible Light | VisibleLightEnum | None | |
| NoiIlumination | No Illumination | Boolean | 0 | |
| AmbientOnly | Ambient Illumination | Boolean | 0 | |
| Diffuse | Diffuse | Boolean | 1 | |
| Specular | Specular | Boolean | 1 | |
| GIIllumination | GI Illumination | Boolean | 1 |
Light Lens (LEN)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Glow | Glow | LightLensGlowEnum | Inactive | |
| GlowBrightness | Glow Brightness | Percent | 1.0 | 0.0…10.0 |
| GlowAspectRatio | Glow Aspect Ratio | Float | 1.0 | 0.1…10.0 |
| Reflexes | Reflexes | LightLensReflexEnum | Inactive | |
| ReflexBrightness | Reflexes Brightness | Percent | 1.0 | 0.0…10.0 |
| ReflexAspectRatio | Reflexes Aspect Ratio | Float | 1.0 | 0.1…10.0 |
| Scale | Scale | Percent | 1.0 | 0.0…10.0 |
| Rotation | Rotation | Angle | 0.0 | |
| UseLightParams | Use Light Parameters | Boolean | 1 | |
| FadeBehindObjects | Fade behind objects | Boolean | 1 | |
| FadeNearBorders | Fade Near Borders | Boolean | 0 | |
| FadeApproachingObjs | Fade Approaching Objects | Boolean | 0 | |
| GlowDistantScale | Glow Distance Scale | Boolean | 0 | |
| ReflexDistantScale | Reflexes Distance Scale | Boolean | 0 |
Light Noise (NOI)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Kind | Kind | LightNoiseKindEnum | None | |
| Type | Type | LightNoiseTypeEnum | SoftTurbulence | |
| Octaves | Octaves | Integer | 4 | 1…8 |
| Brightness | Brightness | Percent | 0 | -10.0…10.0 |
| Contrast | Contrast | Percent | 1.0 | -10.0…10.0 |
| VisibilityScale | Visibility Scale | LengthVector | 1.0,1.0,1.0 | |
| IlluminationScale | Illumination Scale | Float | 4.0 |
Light Photometric (PHO)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| UseIES | Use Photometric File | Boolean | 0 | |
| File | IES File | String | ||
| UseIESSize | Photometric Size | Boolean | 0 | |
| Photometric | Use Photometric Intensity | Boolean | 0 | |
| Intensity | Intensity | Float | 1000.0 | 0.0…10000000.0 |
| Unit | Unit | PhotometricUnitEnum | cd |
Light Shadow (SHA)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Density | Density | Percent | 1.0 | 0.0…100.0 |
| Color | Color | RGB | 0,0,0 | |
| Transparency | Transparency | Boolean | 1 | |
| ClippingInfluence | Clipping Influence | Boolean | 0 | |
| ShadowMapSize | Shadow Map Size | LightShadowMapSizeEnum | 250 | |
| ShadowMapX | Shadow Map Size X | Integer | 250 | 40…10000 |
| ShadowMapY | Shadow Map Size Y | Integer | 250 | 40…10000 |
| SampleRadius | Sample Radius | Integer | 3 | 1…20 |
| AbsoluteBias | Absolute Bias | Boolean | 1 | |
| RelBias | Bias (Rel) | Percent | 0.01 | 0…1 |
| AbsBias | Bias (Abs) | Length | 0.02 | |
| ParalellWidth | Parallel Width | Length | 5 | |
| OutlineShadow | Outline Shadow | Boolean | 0 | |
| ShadowCone | Shadow Cone | Boolean | 0 | |
| Angle | Angle | Angle | 90 | 0…170 |
| SoftCone | Soft Cone | Boolean | 1 | |
| Accuracy | Accuracy | Percent | 0.75 | 0…1 |
| MinsSmples | Minimum Samples | Integer | 8 | 2…10000 |
| MaxsSmples | Maximum Samples | Integer | 100 | 2…10000 |
Light Visibility (VIS)
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| UseFalloff | Use Falloff | Boolean | 1 | |
| Falloff | Falloff | Percent | 1 | 0…1 |
| UseEdgeFalloff | Use Edge Falloff | Boolean | 1 | |
| EdgeFalloff | Edge Falloff | Percent | 0.5 | 0…1 |
| ColoredEdge | Colored Edge Falloff | Boolean | 0 | |
| InnerDistance | Inner Distance | Length | 0.0 | |
| OuterDistance | Outer Distance | Length | 5.0 | |
| RelativeScale | Relative Scale | PercentVector | 1.0,1.0,1.0 | |
| SampleDistance | Sample Distance | Length | 0.25 | |
| Brightness | Brightness | Percent | 1.0 | 0.0…100.0 |
| Dust | Dust | Percent | 0.0 | 0.0…1.0 |
| Dithering | Dithering | Percent | 0.0 | 0.0…1.0 |
| UseGradient | Use Gradient | Boolean | 0 | |
| Color | Color | GradientRGB | LightGRRGB | |
| Additive | Additive | Boolean | 0 | |
| AdaptBrightness | Adapt Brightness | Boolean | 1 |
Folder
Type: BlendBaseShader
| Name | Description | Type |
|---|---|---|
| Shaders | Shaders | BaseShader |
Ambient Occlusion
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Gradient | Color | GradientRGB | GRGBBW | |
| MinRayLength | Min Ray Length | Length | 0.0 | |
| MaxRayLength | Max Ray Length | Length | 1.0 | |
| Dispersion | Dispersion | Percent | 1.0 | 0.0…1.0 |
| Accuracy | Accuracy | Percent | 0.5 | 0.0…1.0 |
| MinSamples | Min Samples | Integer | 10 | 1…10000 |
| MaxSamples | Max Samples | Integer | 64 | 1…10000 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
| UseSkyEnvironment | Use Sky Environment | Boolean | 0 | |
| EvaluateTransp | Evaluate Transparency | Boolean | 0 | |
| SelfShadowingOnly | Self Shadowing Only | Boolean | 0 |
Art
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | ||
| UseBump | Use Bump | Boolean | 0 | |
| Space | Space | ArtSpaceEnum | World | |
| Scale | Scale | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0.0 | -360.0…360.0 |
| ScaleU | Scale U | Percent | 1.0 | |
| ScaleV | Scale V | Percent | 1.0 | |
| UseShadows | Use Shadows | Boolean | 0 | |
| ShadowText | Shadow Texture | SimpleShader | ||
| UseBackface | Use BackFace | Boolean | 0 | |
| BackfaceText | Texture | SimpleShader |
Backlight
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Algorithm | Algorithm | BacklightAlgorithmEnum | Internal | |
| Color | Color | RGB | 1.0,1.0,1.0 | |
| Illum | Illumination | Percent | 0.8 | 0.0…10.0 |
| Roughness | Roughness | Percent | 1.0 | 0.0…2.0 |
| ShadowInt | Shadow Intensity | Percent | 0.6 | 0.0…1.0 |
| Clip | Clip | Boolean | 0 | |
| Contrast | Contrast | Percent | 0.0 | -5.0…5.0 |
Brick
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Scale | Scale | Percent | 0.25 | |
| Width | Brick Width | Percent | 0.5 | |
| Height | Brick Height | Percent | 0.25 | |
| Shift | Shift | Percent | 0.5 | |
| ResetNth | Reset nth Row | Integer | 0 | |
| HalfWNth | Half Width Every nth Row | Integer | 0 | |
| HalfShift | Shift Half Width | Percent | 0.5 | |
| Balance | Balance Alt Color Period | Boolean | 1 | |
| BrickColor | Brick Color | GradientRGB | Brick1GRRGB | |
| BrickTexture | Brick Texture | SimpleShader | ||
| BrickTextureDet | Brick Texture Details | BrTexDet | ||
| AltBrickCol | Alt. Brick Color | GradientRGB | Brick2GRRGB | |
| AltBrickText | Alt. Texture | SimpleShader | ||
| AltBrickTextDet | Alt. Texture Details | AltTexDet | ||
| AltColNthRow | Alt. Color nth Row | Integer | 7 | |
| AltColNthCol | Alt. Color nth Col | Integer | 0 | |
| BrickNoiseScale | Brick Noise Scale | Percent | 0.5 | |
| BrickDetail | Brick Detail | Percent | 0.025 | 0.0…1.0 |
| BrickDetScale | Brick Detail Scale | Percent | 0.75 | |
| GapColor | Gap Color | GradientRGB | Brick3GRRGB | |
| GapTexture | Gap Texture | SimpleShader | ||
| GapTextureDet | Gap Texture Details | GapTexDet | ||
| GapNoiseScale | Gap Noise Scale | Percent | 0.005 | |
| GapSize | Gap Size | Percent | 0.025 | |
| GapDepth | Gap Depth | Percent | 0.05 | |
| GapGroove | Gap Groove | Percent | 0.2 | -1.0…1.0 |
| GapSizeVar | Gap Size Variation | Percent | 0.9 | 0.0…1.0 |
| GapSizeVarScale | Gap Size Variation Scale | Percent | 0.25 | |
| EnableDirt | Enable Dirt | Boolean | 0 | |
| EnableBrickDirt | Enable Brick Dirt | Boolean | 1 | |
| EnableGapDirt | Enable Gap Dirt | Boolean | 1 | |
| DirtOpacity | Dirt Opacity | Percent | 1.0 | 0.0…1.0 |
| DirtBrickBlend | Dirt Brick Blend | Percent | -0.5 | -1.0…1.0 |
| DirtGapBlend | Dirt Gap Blend | Percent | -0.5 | -1.0…1.0 |
| DirtColor | Dirt Color | GradientRGBA | BrickDirtRGBA | |
| DirtColScale | Dirt Color Scale | Percent | 1.0 | |
| DirtShift | Dirt Shift | PercentVector | 0.0,0.0,0.0 | |
| DirtOpScale | Dirt Opacity Scale | Percent | 1.0 | |
| DirtOctaves | Dirt Octaves | Float | 8.0 | 0.0…10.0 |
| DirtTexture | Dirt Texture | SimpleShader | ||
| DirtColText | Dirt Color Texture | SimpleShader | ||
| DirtColTextDet | Dirt Texture Details | DirtTexDet | ||
| DirtRain | Rain | Percent | 0.0 | |
| DirtRainSampl | Rain Samples | Integer | 8 | |
| DirtBlurColor | Blur Color Texture | Boolean | 1 |
Cel
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Shadow | Shadow | GradientRGB | Cel1GRRGB |
| Diffuse | Diffuse | GradientRGB | Cel2GRRGB |
| Specular | Specular | GradientRGB | Cel3GRRGB |
| Illumination | Illumination | GradientGS | Cel1GRGS |
| UseBump | Use Bump | Boolean | 0 |
| UseBackface | Use Backfacing | Boolean | 0 |
| UseCamera | Use Camera | Boolean | 1 |
| UseLights | Use Lights | Boolean | 0 |
| UseSpecular | Use Specular | Boolean | 0 |
| UseIllum | Use Illumination | Boolean | 0 |
| UseLightColor | Use Light Color | Boolean | 0 |
| UseShadows | Use Shadows | Boolean | 0 |
| ShadowType | Shadows Type | CelShadowTypeEnum | Multiply |
| ShadowMode | Shadows Mode | CelShadowModeEnum | Normal |
| InvertSha | Invert Shadow | Boolean | 0 |
Chan Lum
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Samples | Samples | Integer | 8 | 1…1024 |
| InitialOffset | Initial Offset | Length | 0.01 | |
| SampleRadius | Sample Radius | Length | 0.2 | |
| SampleType | Sample Type | ChanLumSampleTypeEnum | Area | |
| Stochastic | Stochastic | Boolean | 1 | |
| Gaussian | Gaussian | Boolean | 1 | |
| Shadows | Shadows | Boolean | 1 | |
| Seed | Seed | Integer | 100000 | -100000…100000 |
Checkerboard
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color1 | Color 1 | RGB | 1.0,1.0,1.0 |
| Color2 | Color 2 | RGB | 0.0,0.0,0.0 |
| UFrequency | U Frequency | Float | 1.0 |
| VFrequency | V Frequency | Float | 1.0 |
Cloud
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | CloudGRRGB | |
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Color
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | RGB | 1.0,1.0,1.0 | |
| Brightness | Brightness | Percent | 1.0 | 0.0…100 |
Colorizer
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Input | Input | ColorizerInputEnum | Luminance |
| Cycle | Cycle | Boolean | 0 |
| Texture | Texture | SimpleShader | |
| Gradient | Gradient | GradientRGB | ColorizerGRRGB |
Cyclone
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | ||
| Frequency | Frequency | Float | 1.0 | |
| Rotation | Rotation | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Distorter
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Type | Type | DistorterTypeEnum | Directional | |
| Wrap | Wrap | DistorterWrapEnum | Cycle | |
| Amount | Amount | Percent | 1.0 | |
| X | X | Percent | 0.1 | |
| Y | Y | Percent | 0.1 | |
| Z | Z | Percent | 0.1 | |
| Delta | Delta | Percent | 1.0 | |
| Step | Step | Percent | 1.0 | 0.0…10.0 |
| Texture | Texture | SimpleShader | ||
| Distorter | Distorter | SimpleShader |
Earth
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| SeaLevel | Sea Level | RGB | 0.0,0.5,1.0 | |
| LandLevel | Land Level | RGB | 0.0,0.5,0.0 | |
| MountainLevel | Mountain Level | RGB | 0.75,0.75,0.75 | |
| Frequency | Frequency | Float | 1.0 | |
| Level | Level | Percent | 0.5 | 0.0…1.0 |
Falloff
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Direction | Direction | Vector | 0.0,1.0,0.0 |
| Space | Space | FalloffSpaceEnum | Object |
| UseBump | Use Bump | Boolean | 1 |
| Gradient | Gradient | GradientRGB | ColorizerGRRGB |
Filter
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | ||
| HUE | HUE | Angle | 0.0 | 0.0…360.0 |
| Saturation | Saturation | Percent | 0.0 | -1.0…1.0 |
| Lightness | Lightness | Percent | 0.0 | -1.0…1.0 |
| Colorize | Colorize | Boolean | 0 | |
| Brightness | Brightness | Percent | 0.0 | -1.0…1.0 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
| Gamma | Gamma | Float | 1.0 | 0.1…100.0 |
| Clip | Enable Clipping | Boolean | 0 | |
| LowClip | Low Clip | Percent | 0.0 | 0.0…100.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0…100.0 |
Fire
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | FireGRRGB |
| UFrequency | U Frequency | Float | 1.0 |
| VFrequency | V Frequency | Float | 1.0 |
| TFrequency | T Frequency | Float | 1.0 |
| Turbulence | Turbulence | Float | 1.0 |
Flame
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | FireGRRGB |
| TFrequency | T Frequency | Float | 1.0 |
| Turbulence | Turbulence | Float | 1.0 |
Fresnel
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| UseBump | Use Bump | Boolean | 1 |
| Render | Render | FresnelRenderEnum | FrontAndBack |
| Gradient | Gradient | GradientRGB | |
| Physical | Physical | Boolean | 0 |
| Preset | Preset | PhysicalFresnelPresetEnum | Water |
| IOR | IOR | Float | 1.33283 |
| Invert | Invert | Boolean | 0 |
Fusion
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Mode | Mode | FusionModeEnum | Normal | |
| Blend | Blend | Percent | 1.0 | 0.0…1.0 |
| UseMask | Use Mask | Boolean | 0 | |
| InvMask | Invert Mask | Boolean | 0 | |
| InvOutput | Invert Output | Boolean | 0 | |
| BlendTxt | Blend Texture | SimpleShader | ||
| MaskTxt | Mask Texture | SimpleShader | ||
| BaseTxt | Base Texture | SimpleShader |
Galaxy
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | |
| Angle | Angle | Angle | 360.0 |
| SpiralArms | Spiral Arms | Float | 4.0 |
Gradient
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Gradient | Gradient | GradientRGB | GRGBBW | |
| Type | Type | GradientTypeEnum | 2D_U | |
| Cycle | Cycle | Boolean | 1 | |
| Start | Start | LengthVector | -1.0,0.0,0.0 | |
| End | End | LengthVector | 1.0,0.0,0.0 | |
| Radius | Radius | Length | 1.0 | |
| Turbulence | Turbulence | Percent | 0.0 | 0.0…1.0 |
| Octaves | Octaves | Float | 5.0 | 0.0…10.0 |
| Scale | Scale | Percent | 1.0 | |
| Frequency | Frequency | Float | 0.0 | |
| Seed | Seed | Integer | 0 | -2147483647…2147483647 |
| Angle | Angle | Angle | 0.0 | |
| Absolute | Absolute | Boolean | 0 | |
| Space | Space | GradientSpaceEnum | Object |
Hatch
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | ||
| TileUV | Tile UV | Boolean | 0 | |
| Rotational | Rotational | Boolean | 0 | |
| Scale | Scale | Percent | 1.0 | |
| RotateUV | Rotate UV | Angle | 0.0 | -360.0…360 |
| OffsetU | Offset U | Percent | 0.0 | |
| OffsetV | Offset V | Percent | 0.0 | |
| Density | Density | Percent | 0.6 | |
| DensityU | Density U | Percent | 1.0 | |
| DensityV | Density V | Percent | 1.0 | |
| ScatterU | Scatter U | Percent | 0.1 | |
| ScatterV | Scatter V | Percent | 0.1 | |
| SpacingU | Spacing U | Percent | 0.0 | |
| SpacingUVar | Spacing U Variation | Percent | 0.0 | |
| SpacingV | Spacing V | Percent | 0.0 | |
| SpacingVVar | Spacing V Variation | Percent | 0.0 | |
| ScaleU | Scale U | Percent | 1.0 | |
| ScaleUVar | Scale U Variation | Percent | 0.1 | |
| ScaleV | Scale V | Percent | 1.0 | |
| ScaleVVar | Scale V Variation | Percent | 0.0 | |
| Rotate | Rotate | Angle | 0.0 | 0.0…360.0 |
| Crosses | Crosses | Boolean | 0 | |
| CrossRotation | Cross Rotation | Angle | 90.0 | -360.0…360.0 |
| DarkStrokeCol | Dark Stroke Color | RGB | 0.0,0.0,0.0 | |
| LightStrokeCol | Light Stroke Color | RGB | 1.0,1.0,1.0 | |
| BackgroundCol | Background Color | RGB | 1.0,1.0,1.0 | |
| ShowDStrokes | Show Dark Strokes | Boolean | 1 | |
| ShowLStrokes | Show Light Strokes | Boolean | 0 | |
| ShadeLevels | Shade Levels | Integer | 1 | 1…20 |
| Threshold | Threshold | Percent | 0.8 | 0.0…1.0 |
| Shadow | Shadow | GradientGS | ||
| Diffuse | Diffuse | GradientGS | ||
| Specular | Specular | GradientGS | ||
| Illumination | Illumination | GradientGS | ||
| UseBump | Use Bump | Boolean | 0 | |
| UseCamera | Use Camera | Boolean | 0 | |
| UseLights | Use Lights | Boolean | 0 | |
| UseSpecular | Use Specular | Boolean | 0 | |
| UseIllum | Use Illumination | Boolean | 0 | |
| UseShadow | Use Shadow | Boolean | 0 | |
| ModContrast | Modifies Contrast | Boolean | 0 |
Image
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| File | File Name | String | ||
| Sampling | Sampling | SamplingEnum | MIP | |
| Exposure | Exposure | Float | 0.0 | -25.0…25.0 |
| HDRGamma | HDR Gamma | Float | 1.0 | 0.0…100.0 |
| BlackPoint | Black Point | Float | 0.0 | 0.0…100.0 |
| WhitePoint | White Point | Float | 1.0 | 0.0…100.0 |
| AlphaOnly | Use Alpha Channel Only | Boolean | 0.0 | |
| MirrorX | Mirror On X axis | Boolean | 0.0 | |
| MirrorY | Mirror On Y axis | Boolean | 0.0 |
Layer
Type: SimpleShader
| Name | Description | Type |
|---|---|---|
| Shaders | Shaders | BaseShader |
Lumas
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| DiffActive | Diffuse Active | Boolean | 1 | |
| DiffColor | Diffuse Color | RGB | 0.8,0.8,0.8 | |
| DiffAlgorithm | Diffuse Algorithm | LumasAlgorithmEnum | Internal | |
| DiffRoughness | Diffuse Roughness | Percent | 1.0 | 0.0…2.0 |
| DiffIllum | Diffuse Illumination | Percent | 0.6 | 0.0…10.0 |
| DiffContrast | Diffuse Contrast | Percent | 0.0 | -10.0…10.0 |
| Spec1Active | Specular 1 Active | Boolean | 1 | |
| Spec1Color | Specular 1 Color | RGB | 1.0,1.0,1.0 | |
| Spec1Intensity | Specular 1 Intensity | Percent | 1.25 | 0.0…10.0 |
| Spec1Size | Specular 1 Size | Percent | 0.005 | 0.0…2.0 |
| Spec1Contrast | Specular 1 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec1Glare | Specular 1 Glare | Percent | 2.0 | 0.0…10.0 |
| Spec1Falloff | Specular 1 Falloff | Percent | 1.0 | |
| Spec2Active | Specular 2 Active | Boolean | 1 | |
| Spec2Color | Specular 2 Color | RGB | 0.5,0.5,0.5 | |
| Spec2Intensity | Specular 2 Intensity | Percent | 0.5 | 0.0…10.0 |
| Spec2Size | Specular 2 Size | Percent | 0.05 | 0.0…2.0 |
| Spec2Contrast | Specular 2 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec2Glare | Specular 2 Glare | Percent | 2.0 | 0.0…10.0 |
| Spec2Falloff | Specular 2 Falloff | Percent | 0.5 | |
| Spec3Active | Specular 3 Active | Boolean | 1 | |
| Spec3Color | Specular 3 Color | RGB | 0.2,0.2,0.2 | |
| Spec3Intensity | Specular 3 Intensity | Percent | 0.5 | 0.0…10.0 |
| Spec3Size | Specular 3 Size | Percent | 0.85 | 0.0…2.0 |
| Spec3Contrast | Specular 3 Contrast | Percent | 0.0 | 0.0…1.0 |
| Spec3Glare | Specular 3 Glare | Percent | 0.75 | 0.0…10.0 |
| Spec3Falloff | Specular 3 Falloff | Percent | 0.5 | |
| Anisotropy | Anisotropy | Boolean | 0 | |
| Projection | Projection | LumasProjectionEnum | ShrinkWarp | |
| ProjScale | Projection Scale | Percent | 1.0 | 0.0…10.0 |
| RoughnessX | X Roughness | Percent | 7.0 | |
| RoughnessY | Y Roughness | Percent | 1.0 | |
| RoughSpecular1 | Specular 1 | Boolean | 1 | |
| RoughSpecular2 | Specular 2 | Boolean | 1 | |
| RoughSpecular3 | Specular 3 | Boolean | 1 | |
| Amplitude | Amplitude | Percent | 0.5 | 0.0…1.0 |
| Scale | Scale | Percent | 0.5 | |
| Length | Length | Percent | 5.0 | |
| Attenuation | Attenuation | Percent | 1.0 | |
| AttenSpecular1 | Specular 1 | Boolean | 1 | |
| AttenSpecular2 | Specular 2 | Boolean | 1 | |
| AttenSpecular3 | Specular 3 | Boolean | 1 |
Marble
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | ||
| Frequency | Frequency | Vector | 1.0,1.0,1.0 | |
| Turbulence | Turbulence | Percent | 1.0 | 0.0…1.0 |
Metal
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | MetalGRGB |
| Frequency | Frequency | Float | 1.0 |
Noise
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color1 | Color 1 | RGB | 0.0,0.0,0.0 | |
| Color2 | Color 2 | RGB | 1.0,1.0,1.0 | |
| Seed | Seed | Integer | 665 | -100000…100000 |
| Noise | Noise | NoiseShaderNoisesEnum | Noise | |
| Octaves | Octaves | Float | 5.0 | 0.0…20.0 |
| Space | Space | NoiseSpaceEnum | Texture | -100000…100000 |
| GlobalScale | Global Scale | Percent | 1.0 | |
| RelativeScale | Relative Scale | PercentVector | 1.0,1.0,1.0 | |
| DetailAtt | Detail Attenuation | Percent | 1.0 | |
| Delta | Delta | Percent | 1.0 | |
| Absolute | Absolute | Boolean | 0 | |
| Cycles | Cycles | Float | 0.0 | 0.0…10000000.0 |
| LowClip | Low Clip | Percent | 0.0 | 0.0…1.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0…1.0 |
| Brightness | Brightness | Percent | 0.0 | -1.0…1.0 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
Normal Direction
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color1 | Color 1 | RGB | 1.0,1.0,1.0 |
| Color2 | Color 2 | RGB | 0.0,0.0,0.0 |
Normalizer
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Texture | Texture | SimpleShader | |
| Strength | Strength | Float | 0.5 |
| Filter | Filter | NormFilterEnum | Condensed |
| Invert | Invert | Boolean | 0 |
| Delta | Delta | Float | 1.0 |
| ClampUV | Clamp UV | Boolean | 0 |
Pavement
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Scale | Scale | Percent | 1.0 | |
| Seed | Seed | Integer | 333 | 0…2147483647 |
| GapSize | Gap Size | Percent | 0.08 | 0.0…1.0 |
| GapSoft | Gap Soft | Percent | 0.15 | 0.0…2.0 |
| Crookedness | Crookedness | Percent | 0.0 | |
| CrookScale | Crookedness Scale | Percent | 1.0 | |
| StoneColor | Stone Color | GradientRGB | PaveBrown1GRRGB | |
| RoughStruct | Rough Structure | Percent | 0.5 | 0.0…1.0 |
| FineStruct | Fine Structure | Percent | 0.15 | 0.0…1.0 |
| GapColor | Gap Color | GradientRGB | PaveBrown2GRRGB | |
| GrainyGaps | Grainy Gaps | Percent | 0.3 | 0.0…1.0 |
| ContGrain | Contrast Grain | Boolean | 0 | |
| SmudgyColor | Smudgy Color | GradientRGB | PaveBrown3GRRGB | |
| SmudgyEdges | Smudgy Edges | Percent | 0.8 | 0.0…1.0 |
| SmudgySize | Smudgy Edges Size | Percent | 0.45 | 0.0…1.0 |
Pixel
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Texture | Texture | SimpleShader | |
| Smooth | Smooth | Boolean | 0 |
| TilesU | Tiles U | Float | 10.0 |
| TilesV | Tiles V | Float | 10.0 |
Planet
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Type | Type | PlanetTypeEnum | Saturn |
Posterizer
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | ||
| Levels | Levels | Integer | 5 | 1…40 |
| Filter | Filter Width | Float | 0.1 | 0.0…2.0 |
Projector
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Texture | Texture | SimpleShader | |
| Projection | Projection | ProjectorProjectionEnum | Spherical |
| OffsetX | Offset X | Percent | 0.0 |
| OffsetY | Offset Y | Percent | 0.0 |
| LengthX | Length X | Percent | 1.0 |
| LengthY | Length Y | Percent | 1.0 |
| Tile | Tile | Boolean | 1 |
| Seamless | Seamless | Boolean | 0 |
| Position | Position | LengthVector | 0.0,0.0,0.0 |
| Size | Size | PercentVector | 1.0,1.0,1.0 |
| Rotation | Rotation | AngleVector | 0.0,0.0,0.0 |
Rust
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | RustGRRGB | |
| Rust | Rust | Percent | 0.4 | 0.0…1.0 |
| Frequency | Frequency | Float | 1.0 |
Simple Noise
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | |
| UFrequency | U Frequency | Float | 1.0 |
| VFrequency | V Frequency | Float | 1.0 |
Simple Turbulence
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | ||
| UFrequency | U Frequency | Float | 1.0 | |
| VFrequency | V Frequency | Float | 1.0 | |
| Octaves | Octaves | Float | 4.0 | 0.0…10.0 |
Spectral
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Intensity | Intensity | Percent | 2.0 |
| Variation | Variation | Percent | 1.0 |
| OutOfRange | Out of Range Type | SpectralOutOfRangeEnum | Stop |
| Spectrum | Spectrum | GradientRGB | SpectGRRGB |
| UseCDeffect | Use CD effect | Boolean | 0 |
| Width | Width | Percent | 1.5 |
| Peak | Peak | Percent | 1.0 |
| WFactor | W Factor | Percent | 1.0 |
| DiffIntens | Diffuse Intensity | Percent | 0.3 |
| DiffVariat | Diffuse Variation | Percent | 0.5 |
| FrontSide | Front Side | SpectralFrontSideEnum | ZX |
Spot
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Shape | Shape | SpotShapeEnum | Circle | |
| Texture | Texture | SimpleShader | ||
| GapColor | Gap Color | RGB | 1.0,1.0,1.0 | |
| SpotColor | Spot Color | RGB | 0.0,0.0,0.0 | |
| Scale | Scale | Percent | 1.0 | |
| U | U | Percent | 1.0 | |
| V | V | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0.0 | 0.0…360.0 |
| Shadow | Shadow | GradientGS | ||
| Diffuse | Diffuse | GradientGS | ||
| Specular | Specular | GradientGS | ||
| Illumination | Illumination | GradientGS | ||
| UseCamera | Use Camera | Boolean | 1 | |
| UseLights | Use Lights | Boolean | 0 | |
| UseSpecular | Use Specular | Boolean | 0 | |
| UseIllum | Use Illumination | Boolean | 0 | |
| UseShadows | Use Shadows | Boolean | 0 |
Starfield
Type: SimpleShader
Sunburst
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Color | Color | GradientRGB | FireGRRGB | |
| RFreq | R Frequency | Float | 1.0 | |
| AFreq | A Frequency | Float | 1.0 | |
| TFreq | T Frequency | Float | 1.0 | |
| Turbulence | Turbulence | Float | 1.0 | |
| Radius | Radius | Percent | 0.5 | 0.0…1.0 |
| Height | Height | Percent | 0.5 | 0.0…1.0 |
Tiles
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| GroutColor | Grout Color | RGB | 0.0,0.0,0.0 | |
| TilesColor1 | Tiles Color 1 | RGB | 0.5,0.0,0.0 | |
| TilesColor2 | Tiles Color 2 | RGB | 0.5,0.5,0.5 | |
| TilesColor3 | Tiles Color 3 | RGB | 0.0,0.0,0.5 | |
| Pattern | Pattern | TilesPatternEnum | Squares | |
| GroutWidth | Grout Width | Percent | 0.05 | 0.0…1.0 |
| BevelWidth | Bevel Width | Percent | 0.3 | 0.0…1.0 |
| SmoothBevel | Smooth Bevel | Boolean | 1 | |
| RandomizeColor | Randomize Color | Boolean | 0 | |
| Orientation | Orientation | TilesOrientationEnum | U | |
| GlobalScale | Global Scale | Percent | 1.0 | |
| UScale | U Scale | Percent | 1.0 | |
| VScale | V Scale | Percent | 1.0 | |
| RadialScale | Radial Scale | Percent | 1.0 | |
| Rotate | Rotate | Angle | 0.0 | |
| Delta | Delta | Percent | 1.0 |
Venus
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | |
| Frequency | Frequency | Vector | 1.0,1.0,1.0 |
| Rotation | Rotation | Angle | 30.0 |
Water
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | |
| UFrequency | U Frequency | Float | 1.0 |
| VFrequency | V Frequency | Float | 0.5 |
| TFrequency | T Frequency | Float | 1.0 |
| Wind | Wind | Float | 1.0 |
Weathering
Type: SimpleShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Texture | Texture | SimpleShader | ||
| Direction | Direction | WeathDirEnum | PlusU | |
| Intensity | Intensity | Percent | 0.2 | |
| Smoothness | Smoothness | Integer | 16 | 4…1024 |
| Weighting | Weighting | WeathWeighEnum | None | |
| Clamp | Clamp UV coords | Boolean | 0 | |
| IntShader | Intensity Shader | SimpleShader | ||
| Strength | Strength | Percent | 1.0 | 0.0…1.0 |
Wood
Type: SimpleShader
| Name | Description | Type | Default |
|---|---|---|---|
| Color | Color | GradientRGB | WoodGRGB |
| Scale | Scale | Percent | 1.0 |
| Stretch | Stretch | Float | 20.0 |
| RingScale | Ring Scale | Percent | 0.05 |
| Grainy | Grainy | Percent | 0.3 |
| GrainScale | Grain Scale | Percent | 0.01 |
| Wavy | Wavy | Percent | 0.5 |
| WavyScale | Wavy Scale | Percent | 0.5 |
| Shift | Shift | Float | 0.0 |
| AnnualRings | Annual Rings | Boolean | 0 |
| WavyRings | Wavy Rings | Percent | 0.5 |
| WavyRingsScale | Wavy Rings Scale | PercentVector | 0.5,0.5,0.5 |
Effects B C G
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Brightness | Brightness | Percent | 0.0 | -1.0…1.0 |
| Contrast | Contrast | Percent | 0.0 | -1.0…1.0 |
| Gamma | Gamma | Float | 1.0 | 0.1…10.0 |
Effects Clamp
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| LowClip | Low Clip | Percent | 0.0 | 0.0…100.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0…100.0 |
Effects Clip
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| LowClip | Low Clip | Percent | 0.0 | 0.0…100.0 |
| HighClip | High Clip | Percent | 1.0 | 0.0…100.0 |
Effects Colorize
Type: EffectsBaseShader
| Name | Description | Type | Default |
|---|---|---|---|
| Input | Input | EffectsColorizeInputEnum | Luminance |
| Gradient | Gradient | GradientRGB | |
| Cycle | Cycle | Boolean | 0 |
Effects Distort
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Noise | Noise | NoiseEnum | Noise | |
| Strength | Strength | Percent | 0.1 | -1.0…1.0 |
| Octaves | Octaves | Integer | 5 | 0…20 |
| TimeScale | Time Scale | Percent | 1.0 | |
| NoiseScale | Noise Scale | Percent | 1.0 | |
| 3D | 3D | Boolean | 0 | |
| Wrap | Wrap | EffectsDistortWrapEnum | Seamless |
Effects H S L
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Hue | Hue | Angle | 0.0 | -180.0…180.0 |
| Saturation | Saturation | Percent | 0.0 | -1.0…1.0 |
| Lightness | Lightness | Percent | 0.0 | -1.0…1.0 |
| Colorize | Colorize | Boolean | 0 |
Effects Posterize
Type: EffectsBaseShader
| Name | Description | Type | Default | Range |
|---|---|---|---|---|
| Level | Level | Integer | 5 | 1…255 |
| Width | Width | Percent | 0.1 | 0.0…1.0 |
Effects Transform
Type: EffectsBaseShader
| Name | Description | Type | Default |
|---|---|---|---|
| Angle | Angle | Angle | 0.0 |
| Mirror | Mirror | Boolean | 0 |
| Flip | Flip | Boolean | 0 |
| Scale | Scale | Vector | 1.0,1.0,1.0 |
| Move | Move | Vector | 0.0,0.0,0.0 |