BINARY
BINARY mode [, section, elementID]
Special command to include inline binary objects into a GDL macro.
A set of vertices, vectors, edges, polygons, bodies and materials is read from a special section of the library part file.
These are transformed according to the current transformations and merged into the 3D model.
The data contained in the binary section is not editable by the user.
mode:
defines pencolor and material attribute definition usage.0:
the current PEN and MATERIAL settings are in effect,1:
the current PEN and MATERIAL settings have no effect.
The library part will be shown with the stored colors and material definitions. Surface appearance is constant,
2:
the stored PEN and MATERIAL settings are used, non-defined materials are replaced by current settings,3:
the stored PEN and MATERIAL settings are used, non-defined materials are replaced by the stored default attributes.section:
index of the binary part, from 1 to 16.0:
you can refer simultaneously to all the existing binary parts,1:
Only these sections can be saved from within GDL, BINARY commands without the section argument will also refer to this,2-16:
can be used by third party tools.elementID:
ID of an element of this binary part. This parameter is generated during the import process.If you open files with a different data structure (e.g., DXF or ZOOM) their 3D description can be converted into binary format. A binary description is not parametric.